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author | Chris Foster <cdbfoster@gmail.com> | 2013-03-17 23:27:11 +0400 |
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committer | Chris Foster <cdbfoster@gmail.com> | 2013-03-17 23:27:11 +0400 |
commit | f3366818c0796ba057361abb26caa157b4d16453 (patch) | |
tree | cbcf413c9627720ca92a3b545efcd520392bb4db /io_convert_image_to_mesh_img | |
parent | e56284b89d7a3c68f234a8c7c12aa7f1e620404c (diff) |
- A ground-up rewrite of the DirectX .x exporter for better design and extensibility.
- Optimized vertex, normal, and skin weight export where possible.
- Largely decoupled data gathering and data writing. This will make it much easier to provide binary file support in the future.
- Added animation option to export each action of each object as a separate AnimationSet and another option to export unused actions as if used by the first armature object.
- Added vertex color export support.
Diffstat (limited to 'io_convert_image_to_mesh_img')
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