diff options
author | Michael Soluyanov <@crantisz)> | 2019-09-11 13:30:21 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-09-11 13:39:37 +0300 |
commit | 539e24046e61bb3468ac70c660cebe5315d154a3 (patch) | |
tree | 96eb8ce9555c016a0dcc58f7b3e914b97092b556 /io_curve_svg/import_svg.py | |
parent | 0f5738d9022c61b9df061849839cbfe2616438b4 (diff) |
SVG Import: Fix offset while import SVG files
The file saved as Inkscape SVG moved to the top, regular SVG stays in place. Blender checks if SVG have an special attribute `inkscape:version`, and if it has one, it move all SVG to the top. The idea is to match bottom right corner with world origin, instead top right corner:
But why height is not equal the real height of the SVG? Well, because it's not a height of SVG itself, it is size of SVG on printing or displaying in web-page or in previewer. The real height of SVG in SVG-units is located in viewbox attribute:
https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/viewBox
So I suggest to move SVG content to real height of SVG located in viewbox attribute:
Reviewers: sergey, antoniov
Reviewed By: antoniov
Subscribers: meta-androcto, antoniov, jms, sergey
Tags: #add-ons
Differential Revision: https://developer.blender.org/D5727
Diffstat (limited to 'io_curve_svg/import_svg.py')
-rw-r--r-- | io_curve_svg/import_svg.py | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/io_curve_svg/import_svg.py b/io_curve_svg/import_svg.py index 7079d3f9..9bc48a21 100644 --- a/io_curve_svg/import_svg.py +++ b/io_curve_svg/import_svg.py @@ -1816,12 +1816,10 @@ class SVGGeometrySVG(SVGGeometryContainer): matrix = self.getNodeMatrix() - # Better Inkscape compatibility: match document origin with - # 3D space origin. - if self._node.getAttribute('inkscape:version'): - raw_height = self._node.getAttribute('height') - document_height = SVGParseCoord(raw_height, 1.0) - matrix = matrix @ matrix.Translation([0.0, -document_height , 0.0]) + # match document origin with 3D space origin. + if self._node.getAttribute('viewBox'): + viewbox = parse_array_of_floats(self._node.getAttribute('viewBox')) + matrix = matrix @ matrix.Translation([0.0, - viewbox[1] - viewbox[3], 0.0]) self._pushMatrix(matrix) self._pushRect(rect) |