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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-06 17:16:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-06 17:16:45 +0400
commitbf9f42d9b5b08ce83439114c7872d254999c89a3 (patch)
tree0766c357ebd071271c9e17e4813b348ad3f97034 /io_curve_svg
parent4ee7689e0657b14469c7d20185fcbabe858b28e7 (diff)
Made SVG importer handle DPI properly
Apparently internally SVG importer was using 90 points per blender unit, not per inch. This made files importing with unexpectable dimensions which could be really harmful if you're importing blueprints as references. Now SVG importer is using 90 points per inch, which makes imported files has correct dimensions in both Metric and Imperal unit systems. However, there's one possible downside -- imported files would look smaller in blender units system.
Diffstat (limited to 'io_curve_svg')
-rw-r--r--io_curve_svg/import_svg.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_curve_svg/import_svg.py b/io_curve_svg/import_svg.py
index 3bfdca32..f14a010a 100644
--- a/io_curve_svg/import_svg.py
+++ b/io_curve_svg/import_svg.py
@@ -32,9 +32,9 @@ from . import svg_colors
# TODO: "em" and "ex" aren't actually supported
SVGUnits = {"": 1.0,
"px": 1.0,
- "in": 90.0 / 12.0 * 0.3048,
- "mm": 90.0 / 1000.0,
- "cm": 90.0 / 100.0,
+ "in": 90.0,
+ "mm": 90.0 / 25.4,
+ "cm": 90.0 / 2.54,
"pt": 1.25,
"pc": 15.0,
"em": 1.0,
@@ -1781,8 +1781,8 @@ class SVGLoader(SVGGeometryContainer):
node = xml.dom.minidom.parse(filepath)
m = Matrix()
- m = m * Matrix.Scale(1.0 / 90.0, 4, Vector((1.0, 0.0, 0.0)))
- m = m * Matrix.Scale(-1.0 / 90.0, 4, Vector((0.0, 1.0, 0.0)))
+ m = m * Matrix.Scale(1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((1.0, 0.0, 0.0)))
+ m = m * Matrix.Scale(-1.0 / 90.0 * 0.3048 / 12.0, 4, Vector((0.0, 1.0, 0.0)))
rect = (1, 1)