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authorBrendon Murphy <meta.androcto1@gmail.com>2012-01-11 17:56:48 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2012-01-11 17:56:48 +0400
commit51fac890851a3b16d05c5ac8b5eea2b669e86ccb (patch)
treeb703e9d2f0255049dcc796cbca559baba94c46ed /io_export_after_effects.py
parented305700df8819040fba8d2f60aee495a0b75d56 (diff)
updates for tracker page
Diffstat (limited to 'io_export_after_effects.py')
-rw-r--r--io_export_after_effects.py124
1 files changed, 58 insertions, 66 deletions
diff --git a/io_export_after_effects.py b/io_export_after_effects.py
index 997faec1..a6ecd781 100644
--- a/io_export_after_effects.py
+++ b/io_export_after_effects.py
@@ -21,13 +21,16 @@ bl_info = {
'name': 'Export: Adobe After Effects (.jsx)',
'description': 'Export selected cameras, objects & bundles to Adobe After Effects CS3 and above',
'author': 'Bartek Skorupa',
- 'version': (0, 59),
+ 'version': (0, 5, 9),
'blender': (2, 6, 1),
'api': 43253,
'location': 'File > Export > Adobe After Effects (.jsx)',
- 'category': 'Import-Export',
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Adobe_After_Effects"
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Adobe_After_Effects",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=29858",
+ 'category': 'Import-Export',
}
@@ -59,7 +62,7 @@ def get_comp_data(context):
# create managable list of selected objects
# (only selected objects will be analyzed and exported)
-def get_selected(context):
+def get_selected(context, prefix):
cameras = [] # list of selected cameras
cams_names = [] # list of selected cameras' names (prevent from calling "ConvertName(ob)" function too many times)
nulls = [] # list of all selected objects exept cameras (will be used to create nulls in AE)
@@ -69,17 +72,11 @@ def get_selected(context):
for ob in obs:
if ob.type == 'CAMERA':
cameras.append(ob)
- cams_names.append(convert_name(False, ob))
+ cams_names.append(convert_name(False, ob, prefix))
else:
nulls.append(ob)
- nulls_names.append(convert_name(False, ob))
- # If no camera is selected - export at least scene's camera if exists
- if not cameras:
- cam = context.scene.camera
- if cam:
- cameras.append(cam)
- cams_names.append(convert_name(False, cam))
-
+ nulls_names.append(convert_name(False, ob, prefix))
+
selection = {
'cameras': cameras,
'cams_names': cams_names,
@@ -90,13 +87,13 @@ def get_selected(context):
return selection
-# convert names of objects to avoid errors in AE.
-def convert_name(is_comp, ob):
+# convert names of objects to avoid errors in AE. Add user specified prefix
+def convert_name(is_comp, ob, prefix):
if is_comp:
- ob_name = ob
+ ob_name = prefix + ob
ob_name = ob_name.replace('"', "_")
else:
- ob_name = "_" + ob.name
+ ob_name = prefix + "_" + ob.name
if ob_name[0].isdigit():
ob_name = "_" + ob_name
@@ -109,12 +106,11 @@ def convert_name(is_comp, ob):
# get object's blender's location and rotation and return AE's Position and Rotation/Orientation
# this function will be called for every object for every frame
-def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=False):
+def convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction=False):
# get blender location for ob
b_loc_x, b_loc_y, b_loc_z = matrix.to_translation()
b_rot_x, b_rot_y, b_rot_z = matrix.to_euler()
- b_scale_x, b_scale_y, b_scale_z = matrix.to_scale()
# get blender rotation for ob
if x_rot_correction:
@@ -129,20 +125,17 @@ def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=Fal
x = (b_loc_x * 100.0) / aspect + width / 2.0 # calculate AE's X position
y = (-b_loc_z * 100.0) + (height / 2.0) # calculate AE's Y position
z = b_loc_y * 100.0 # calculate AE's Z position
- # Using AE's rotation combined with AE's orientation allows to compensate for different euler rotation order.
rx = b_rot_x # calculate AE's X rotation. Will become AE's RotationX property
ry = -b_rot_z # calculate AE's Y rotation. Will become AE's OrientationY property
rz = b_rot_y # calculate AE's Z rotation. Will become AE's OrentationZ property
- sx = b_scale_x * 100.0
- sy = b_scale_z * 100.0
- sz = b_scale_y * 100.0
+ # Using AE's rotation combined with AE's orientation allows to compensate for different euler rotation order.
- return x, y, z, rx, ry, rz, sx, sy, sz
+ return x, y, z, rx, ry, rz
-def convert_transform(obj, width, height, aspect, x_rot_correction=False):
+def convert_pos_rot(obj, width, height, aspect, x_rot_correction=False):
matrix = obj.matrix_world.copy()
- return convert_transform_matrix(matrix, width, height, aspect, x_rot_correction)
+ return convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction)
# get camera's lens and convert to AE's "zoom" value in pixels
@@ -191,11 +184,15 @@ def convert_transform(obj, width, height, aspect, x_rot_correction=False):
# zoom = lens * dimension / sensor * aspect
#
def convert_lens(camera, width, height, aspect):
- if camera.data.sensor_fit == 'VERTICAL':
- sensor = camera.data.sensor_height
- dimension = height
+ if hasattr(camera.data, "sensor_width"): # Preserve compatibility with versions not supporting camera sensor.
+ if camera.data.sensor_fit == 'VERTICAL':
+ sensor = camera.data.sensor_height
+ dimension = height
+ else:
+ sensor = camera.data.sensor_width
+ dimension = width
else:
- sensor = camera.data.sensor_width
+ sensor = 32 # standard blender's sensor size
dimension = width
zoom = camera.data.lens * dimension / sensor * aspect
@@ -204,7 +201,7 @@ def convert_lens(camera, width, height, aspect):
# jsx script for AE creation
-def write_jsx_file(file, data, selection, export_bundles, include_rotation, include_scale):
+def write_jsx_file(file, data, selection, export_bundles, comp_name, prefix):
from mathutils import Matrix
print("\n---------------------------\n- Export to After Effects -\n---------------------------")
@@ -235,7 +232,6 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
'position': '',
'orientation': '',
'rotationX': '',
- 'scale': '',
}
# get all keyframes for each objects and store into dico
@@ -251,14 +247,14 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
#get cam name
name_ae = selection['cams_names'][i]
#convert cam position to AE space
- ae_transform = convert_transform(cam, data['width'], data['height'], data['aspect'], x_rot_correction=True)
+ ae_pos_rot = convert_pos_rot(cam, data['width'], data['height'], data['aspect'], x_rot_correction=True)
#convert Blender's cam zoom to AE's
zoom = convert_lens(cam, data['width'], data['height'], data['aspect'])
#store all the value into dico
- js_data['cameras'][name_ae]['position'] += '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2])
- js_data['cameras'][name_ae]['pointOfInterest'] += '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2])
- js_data['cameras'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_transform[4], ae_transform[5])
- js_data['cameras'][name_ae]['rotationX'] += '%f ,' % (ae_transform[3])
+ js_data['cameras'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+ js_data['cameras'][name_ae]['pointOfInterest'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+ js_data['cameras'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
+ js_data['cameras'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])
js_data['cameras'][name_ae]['zoom'] += '[%f],' % (zoom)
#keyframes for all nulls
@@ -266,14 +262,11 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
#get object name
name_ae = selection['nulls_names'][i]
#convert ob position to AE space
- ae_transform = convert_transform(ob, data['width'], data['height'], data['aspect'], x_rot_correction=False)
+ ae_pos_rot = convert_pos_rot(ob, data['width'], data['height'], data['aspect'], x_rot_correction=False)
#store all datas into dico
- js_data['objects'][name_ae]['position'] += '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2])
- if include_rotation:
- js_data['objects'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_transform[4], ae_transform[5])
- js_data['objects'][name_ae]['rotationX'] += '%f ,' % (ae_transform[3])
- if include_scale:
- js_data['objects'][name_ae]['scale'] += '[%f,%f,%f],' % (ae_transform[6], ae_transform[7], ae_transform[8])
+ js_data['objects'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
+ js_data['objects'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
+ js_data['objects'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])
# ---- write JSX file
jsx_file = open(file, 'w')
@@ -292,8 +285,7 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
#wrap in function
jsx_file.write("function compFromBlender(){\n")
# create new comp
- jsx_file.write('\nvar compName = prompt("Blender Comp\'s Name \\nEnter Name of newly created Composition","BlendComp","Composition\'s Name");')
- jsx_file.write('if (compName){')
+ jsx_file.write('\nvar compName = "%s";' % (comp_name))
jsx_file.write('\nvar newComp = app.project.items.addComp(compName, %i, %i, %f, %f, %i);\n\n\n' %
(data['width'], data['height'], data['aspect'], data['duration'], data['fps']))
@@ -322,7 +314,6 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
jsx_file.write('%s.property("rotationX").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['objects'][obj]['rotationX']))
jsx_file.write('%s.property("rotationY").setValue(0);\n' % name_ae)
jsx_file.write('%s.property("rotationZ").setValue(0);\n\n\n' % name_ae)
- jsx_file.write('%s.property("scale").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['objects'][obj]['scale']))
# create Bundles
if export_bundles:
@@ -344,22 +335,22 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
else:
mc = constrain.clip
- #go through each tracking point
+ #go throuhg each tracking point
for track in mc.tracking.tracks:
#is this tracking point has a Bundles (does it's 3D position has been solved)
if track.has_bundle:
# bundle are in camera space, so transpose it to world space
matrix = Matrix.Translation(cam.matrix_basis * track.bundle)
#convert the position into AE space
- ae_transform = convert_transform_matrix(matrix, data['width'], data['height'], data['aspect'], x_rot_correction=False)
+ ae_pos_rot = convert_pos_rot_matrix(matrix, data['width'], data['height'], data['aspect'], x_rot_correction=False)
#get the name of the tracker
- name_ae = convert_name(False, track)
+ name_ae = convert_name(False, track, prefix)
#write JS script for this Bundle
jsx_file.write('var %s = newComp.layers.addNull();\n' % name_ae)
jsx_file.write('%s.threeDLayer = true;\n' % name_ae)
jsx_file.write('%s.source.name = "%s";\n' % (name_ae, name_ae))
- jsx_file.write('%s.property("position").setValue([%f,%f,%f]);\n\n\n' % (name_ae, ae_transform[0], ae_transform[1], ae_transform[2]))
- jsx_file.write('\n}else{alert ("Exit Import Blender animation data \\nNo Comp\'s name has been chosen","EXIT")};')
+ jsx_file.write('%s.property("position").setValue([%f,%f,%f]);\n\n\n' % (name_ae, ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2]))
+
jsx_file.write("}\n\n\n")
jsx_file.write('app.beginUndoGroup("Import Blender animation data");\n')
jsx_file.write('compFromBlender();\n')
@@ -373,10 +364,11 @@ def write_jsx_file(file, data, selection, export_bundles, include_rotation, incl
##########################################
-def main(file, context, export_bundles, include_rotation, include_scale):
+def main(file, context, export_bundles, comp_name, prefix):
data = get_comp_data(context)
- selection = get_selected(context)
- write_jsx_file(file, data, selection, export_bundles, include_rotation, include_scale)
+ selection = get_selected(context, prefix)
+ comp_name = convert_name(True, comp_name, "")
+ write_jsx_file(file, data, selection, export_bundles, comp_name, prefix)
print ("\nExport to After Effects Completed")
return {'FINISHED'}
@@ -394,29 +386,29 @@ class ExportJsx(bpy.types.Operator, ExportHelper):
bl_label = "Export to Adobe After Effects"
filename_ext = ".jsx"
filter_glob = StringProperty(default="*.jsx", options={'HIDDEN'})
- include_rotation = BoolProperty(
- name="Include Rotation",
- description="Include export of selected objects' rotation",
- default=True,
+
+ comp_name = StringProperty(
+ name="Comp Name",
+ description="Name of composition to be created in After Effects",
+ default="BlendComp"
)
- include_scale = BoolProperty(
- name="Include Scale",
- description="Include export of selected objects' scale",
- default=True,
+ prefix = StringProperty(
+ name="Layer's Prefix",
+ description="Prefix to use before AE layer's name",
+ #default="bl_"
)
export_bundles = BoolProperty(
name="Export Bundles",
description="Export 3D Tracking points of a selected camera",
- default=True,
+ default=False,
)
-
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
- return main(self.filepath, context, self.export_bundles, self.include_rotation, self.include_scale)
+ return main(self.filepath, context, self.export_bundles, self.comp_name, self.prefix)
def menu_func(self, context):