diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-19 19:08:06 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-19 19:08:06 +0400 |
commit | 1d1482044b46c98f86c33945a1bd1cf4edc7bb36 (patch) | |
tree | 795f6b4344018f9193e6beb954d5c74396c19012 /io_export_directx_x.py | |
parent | 0dd81203a3982e55af012cfcc9a232c78ce631b9 (diff) |
/trunk: Removed final points in UI strings and messages.
Plus a few styling enhancements.
[[Split portion of a mixed commit.]]
Diffstat (limited to 'io_export_directx_x.py')
-rw-r--r-- | io_export_directx_x.py | 59 |
1 files changed, 48 insertions, 11 deletions
diff --git a/io_export_directx_x.py b/io_export_directx_x.py index 1e521d00..00bc5a93 100644 --- a/io_export_directx_x.py +++ b/io_export_directx_x.py @@ -1201,21 +1201,58 @@ class DirectXExporter(bpy.types.Operator): filepath = StringProperty(subtype='FILE_PATH') #Coordinate System - CoordinateSystem = EnumProperty(name="System", description="Select a coordinate system to export to", items=CoordinateSystems, default="1") + CoordinateSystem = EnumProperty( + name="System", + description="Select a coordinate system to export to", + items=CoordinateSystems, + default="1") #General Options - RotateX = BoolProperty(name="Rotate X 90 Degrees", description="Rotate the entire scene 90 degrees around the X axis so Y is up.", default=True) - FlipNormals = BoolProperty(name="Flip Normals", description="", default=False) - ApplyModifiers = BoolProperty(name="Apply Modifiers", description="Apply object modifiers before export.", default=False) - IncludeFrameRate = BoolProperty(name="Include Frame Rate", description="Include the AnimTicksPerSecond template which is used by some engines to control animation speed.", default=False) - ExportTextures = BoolProperty(name="Export Textures", description="Reference external image files to be used by the model.", default=True) - ExportArmatures = BoolProperty(name="Export Armatures", description="Export the bones of any armatures to deform meshes.", default=False) - ExportAnimation = EnumProperty(name="Animations", description="Select the type of animations to export. Only object and armature bone animations can be exported. Full Animation exports every frame.", items=AnimationModes, default="0") + RotateX = BoolProperty( + name="Rotate X 90 Degrees", + description="Rotate the entire scene 90 degrees around the X axis so Y is up", + default=True) + FlipNormals = BoolProperty( + name="Flip Normals", + description="", + default=False) + ApplyModifiers = BoolProperty( + name="Apply Modifiers", + description="Apply object modifiers before export", + default=False) + IncludeFrameRate = BoolProperty( + name="Include Frame Rate", + description="Include the AnimTicksPerSecond template which is used by " \ + "some engines to control animation speed", + default=False) + ExportTextures = BoolProperty( + name="Export Textures", + description="Reference external image files to be used by the model", + default=True) + ExportArmatures = BoolProperty( + name="Export Armatures", + description="Export the bones of any armatures to deform meshes", + default=False) + ExportAnimation = EnumProperty( + name="Animations", + description="Select the type of animations to export. Only object " \ + "and armature bone animations can be exported. Full " \ + "Animation exports every frame", + items=AnimationModes, + default="0") #Export Mode - ExportMode = EnumProperty(name="Export", description="Select which objects to export. Only Mesh, Empty, and Armature objects will be exported.", items=ExportModes, default="1") - - Verbose = BoolProperty(name="Verbose", description="Run the exporter in debug mode. Check the console for output.", default=False) + ExportMode = EnumProperty( + name="Export", + description="Select which objects to export. Only Mesh, Empty, " \ + "and Armature objects will be exported", + items=ExportModes, + default="1") + + Verbose = BoolProperty( + name="Verbose", + description="Run the exporter in debug mode. Check the console for output", + default=False) def execute(self, context): #Append .x |