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authorBastien Montagne <montagne29@wanadoo.fr>2011-09-19 19:08:06 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-09-19 19:08:06 +0400
commit1d1482044b46c98f86c33945a1bd1cf4edc7bb36 (patch)
tree795f6b4344018f9193e6beb954d5c74396c19012 /io_export_directx_x.py
parent0dd81203a3982e55af012cfcc9a232c78ce631b9 (diff)
/trunk: Removed final points in UI strings and messages.
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
Diffstat (limited to 'io_export_directx_x.py')
-rw-r--r--io_export_directx_x.py59
1 files changed, 48 insertions, 11 deletions
diff --git a/io_export_directx_x.py b/io_export_directx_x.py
index 1e521d00..00bc5a93 100644
--- a/io_export_directx_x.py
+++ b/io_export_directx_x.py
@@ -1201,21 +1201,58 @@ class DirectXExporter(bpy.types.Operator):
filepath = StringProperty(subtype='FILE_PATH')
#Coordinate System
- CoordinateSystem = EnumProperty(name="System", description="Select a coordinate system to export to", items=CoordinateSystems, default="1")
+ CoordinateSystem = EnumProperty(
+ name="System",
+ description="Select a coordinate system to export to",
+ items=CoordinateSystems,
+ default="1")
#General Options
- RotateX = BoolProperty(name="Rotate X 90 Degrees", description="Rotate the entire scene 90 degrees around the X axis so Y is up.", default=True)
- FlipNormals = BoolProperty(name="Flip Normals", description="", default=False)
- ApplyModifiers = BoolProperty(name="Apply Modifiers", description="Apply object modifiers before export.", default=False)
- IncludeFrameRate = BoolProperty(name="Include Frame Rate", description="Include the AnimTicksPerSecond template which is used by some engines to control animation speed.", default=False)
- ExportTextures = BoolProperty(name="Export Textures", description="Reference external image files to be used by the model.", default=True)
- ExportArmatures = BoolProperty(name="Export Armatures", description="Export the bones of any armatures to deform meshes.", default=False)
- ExportAnimation = EnumProperty(name="Animations", description="Select the type of animations to export. Only object and armature bone animations can be exported. Full Animation exports every frame.", items=AnimationModes, default="0")
+ RotateX = BoolProperty(
+ name="Rotate X 90 Degrees",
+ description="Rotate the entire scene 90 degrees around the X axis so Y is up",
+ default=True)
+ FlipNormals = BoolProperty(
+ name="Flip Normals",
+ description="",
+ default=False)
+ ApplyModifiers = BoolProperty(
+ name="Apply Modifiers",
+ description="Apply object modifiers before export",
+ default=False)
+ IncludeFrameRate = BoolProperty(
+ name="Include Frame Rate",
+ description="Include the AnimTicksPerSecond template which is used by " \
+ "some engines to control animation speed",
+ default=False)
+ ExportTextures = BoolProperty(
+ name="Export Textures",
+ description="Reference external image files to be used by the model",
+ default=True)
+ ExportArmatures = BoolProperty(
+ name="Export Armatures",
+ description="Export the bones of any armatures to deform meshes",
+ default=False)
+ ExportAnimation = EnumProperty(
+ name="Animations",
+ description="Select the type of animations to export. Only object " \
+ "and armature bone animations can be exported. Full " \
+ "Animation exports every frame",
+ items=AnimationModes,
+ default="0")
#Export Mode
- ExportMode = EnumProperty(name="Export", description="Select which objects to export. Only Mesh, Empty, and Armature objects will be exported.", items=ExportModes, default="1")
-
- Verbose = BoolProperty(name="Verbose", description="Run the exporter in debug mode. Check the console for output.", default=False)
+ ExportMode = EnumProperty(
+ name="Export",
+ description="Select which objects to export. Only Mesh, Empty, " \
+ "and Armature objects will be exported",
+ items=ExportModes,
+ default="1")
+
+ Verbose = BoolProperty(
+ name="Verbose",
+ description="Run the exporter in debug mode. Check the console for output",
+ default=False)
def execute(self, context):
#Append .x