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author | Max Schlecht <Bobbe> | 2021-10-27 13:23:39 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2021-10-27 13:25:02 +0300 |
commit | 0573bc7daeb1e5fc1e0d0e6a37c5efc043aebb13 (patch) | |
tree | 4f273e39ec0d9f129eff46c2d5c33d135f0fd0aa /io_export_dxf | |
parent | f2a08d80ccd3c13af304525778df3905f95bd44d (diff) |
Fix T71232: .X3D/.WRL imports without materials and textures
When porting the x3d importer to 2.80, material and texture
importing didn't get ported. The old importer was using
Blender Render like materials, the new implementation uses
the standard node system via `node_shader_utils`.
Additionally this also adds a crude, text based method for
material/texture caching for WRL file (previously only
supported for X3D), fixes a possible `StructRNA has been removed`
error caused by the cache and assigns proper names to the
materials, if available.
Reviewed By: mont29
Maniphest Tasks: T76656, T71232, T83428
Differential Revision: https://developer.blender.org/D12399
Diffstat (limited to 'io_export_dxf')
0 files changed, 0 insertions, 0 deletions