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author | NBurn <7nburn@gmail.com> | 2019-01-29 17:08:23 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-29 17:08:23 +0300 |
commit | 5c994fde52196dfe8a7e0db03b6935bac001d353 (patch) | |
tree | a7836a0741695b78df699e59a30f2a527202a815 /io_export_unreal_psk_psa.py | |
parent | 8b93448f56ecdf9c91ad1b6297580eedf1f6e18f (diff) |
addons: more view_layer syntax updates
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 7b7272be..8695ee5e 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -978,6 +978,7 @@ def triangulate_mesh(object): verbose(header("triangulateNMesh")) # print(type(object)) scene = bpy.context.scene + view_layer = bpy.context.view_layer me_ob = object.copy() me_ob.data = object.to_mesh(bpy.context.scene, True, 'PREVIEW') # write data object @@ -989,7 +990,7 @@ def triangulate_mesh(object): i.select_set(False) # deselect all objects me_ob.select_set(True) - scene.objects.active = me_ob + view_layer.objects.active = me_ob print("Copy and Convert mesh just incase any way...") @@ -1083,11 +1084,12 @@ def parse_mesh(mesh, psk): print(header("MESH", 'RIGHT')) print("Mesh object:", mesh.name) scene = bpy.context.scene + view_layer = bpy.context.view_layer for i in scene.objects: i.select_set(False) # deselect all objects - scene.objects.active = mesh + view_layer.objects.active = mesh setmesh = mesh mesh = triangulate_mesh(mesh) |