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authorJohn Phan <darkneter@gmail.com>2011-01-30 06:54:08 +0300
committerJohn Phan <darkneter@gmail.com>2011-01-30 06:54:08 +0300
commit5d573c25fd0523af6264d0863266c761b7255ec1 (patch)
tree02c07643c584838e0fc169c675324cbcf030496c /io_export_unreal_psk_psa.py
parentc7232394ddfbe17c244940bc40c0b5db2695ac31 (diff)
Fixed button error.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index fcae7f6a..738e1205 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1716,7 +1716,9 @@ class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel):
layout = self.layout
rd = context.scene
layout.prop(rd, "unrealexport_settings",expand=True)
- layout.operator("object.UnrealExport")#button
+ #layout.operator("object.UnrealExport")#button#blender 2.55 version
+ layout.operator(OBJECT_OT_UnrealExport.bl_idname)#button blender #2.56 version
+ #print("Button Name:",OBJECT_OT_UnrealExport.bl_idname) #2.56 version
#FPS #it use the real data from your scene
layout.prop(rd.render, "fps")