diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2014-10-13 17:55:26 +0400 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2014-10-13 17:55:26 +0400 |
commit | 9edfa1364971d41424644ad9499f80187ebaa553 (patch) | |
tree | f4cd71456f1c546bf4b57706e2090557ee885207 /io_export_unreal_psk_psa.py | |
parent | 77c3275cf83478352240740b80739747dca9fe0c (diff) |
fix warnings with UI description
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index a1bdcb04..03e9749d 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1913,7 +1913,7 @@ bpy.types.Scene.udk_option_clamp_uv = BoolProperty( bpy.types.Scene.udk_copy_merge = BoolProperty( name = "Merge Mesh", - description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object.", + description = "This will copy the mesh(s) and merge the object together and unlink the mesh to be remove while exporting the object", default = False) bpy.types.Scene.udk_option_export = EnumProperty( @@ -1941,27 +1941,27 @@ bpy.types.Scene.udk_option_triangulate = BoolProperty( bpy.types.Scene.udk_option_selectanimations = BoolProperty( name = "Select Animation(s)", - description = "Select animation(s) for export to psa file.", + description = "Select animation(s) for export to psa file", default = False) bpy.types.Scene.udk_option_selectobjects = BoolProperty( name = "Select Object(s)", - description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature.", + description = "Select Armature and Mesh(s). Just make sure mesh(s) is parent to armature", default = False) bpy.types.Scene.udk_option_rebuildobjects = BoolProperty( name = "Rebuild Objects", - description = "In case of deform skeleton mesh and animations data. This will rebuild objects from raw format on export when checked.", + description = "In case of deform skeleton mesh and animations data - This will rebuild objects from raw format on export when checked", default = False) bpy.types.Scene.udk_option_ignoreactiongroupnames = BoolProperty( name = "Ignore Action Group Names", - description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set.", + description = "This will Ignore Action Set Group Names Check With Armature Bones. It will override armature to set action set", default = False) bpy.types.Scene.udk_option_scale = FloatProperty( name = "UDK Scale", - description = "In case you don't want to scale objects manually. This will just scale position when on export for the skeleton mesh and animation data.", + description = "In case you don't want to scale objects manually - This will just scale position when on export for the skeleton mesh and animation data", default = 1) #=========================================================================== @@ -2011,7 +2011,7 @@ class OBJECT_OT_UTSelectedFaceSmooth(bpy.types.Operator): return{'FINISHED'} class OBJECT_OT_MeshClearWeights(bpy.types.Operator): - """Remove all mesh vertex groups weights for the bones.""" + """Remove all mesh vertex groups weights for the bones""" bl_idname = "object.meshclearweights" # XXX, name??? bl_label = "Remove Vertex Weights"#"Remove Mesh vertex weights" @@ -2210,7 +2210,7 @@ class UDKActionSetListPG(bpy.types.PropertyGroup): bool = BoolProperty(default=False) string = StringProperty() actionname = StringProperty() - bmatch = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true.") + bmatch = BoolProperty(default=False,name="Match", options={"HIDDEN"},description = "This check against bone names and action group names matches and override boolean if true") bexport = BoolProperty(default=False,name="Export",description = "Check this to export the animation") bpy.utils.register_class(UDKActionSetListPG) @@ -2243,8 +2243,8 @@ class UL_UDKObjList(bpy.types.UIList): class UDKMeshListPG(bpy.types.PropertyGroup): bool = BoolProperty(default=False) string = StringProperty() - bexport = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true.") - bselect = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature.") + bexport = BoolProperty(default=False,name="Export", options={"HIDDEN"},description = "This object will be export when true") + bselect = BoolProperty(default=False,name="Select", options={"HIDDEN"},description = "Make sure you have Mesh is parent to Armature") otype = StringProperty(name="Type",description = "This will be ignore when exported") bpy.utils.register_class(UDKMeshListPG) @@ -2496,7 +2496,7 @@ def udkcheckmeshline(): class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator): """Select the mesh for export test. This will create dummy mesh to see which area are broken. """ \ - """If the vertices share the same position it will causes an bug.""" + """If the vertices share the same position it will cause a bug""" bl_idname = "object.udkcheckmeshline" bl_label = "Check Mesh Vertices" @@ -2507,7 +2507,7 @@ class OBJECT_OT_UDKCheckMeshLines(bpy.types.Operator): class OBJECT_OT_ActionSetAnimUpdate(bpy.types.Operator): """Select Armture to match the action set groups. """ \ - """All bones keys must be set to match with number of bones.""" + """All bones keys must be set to match with number of bones""" bl_idname = "action.setanimupdate" bl_label = "Update Action Set(s)" |