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author | NBurn <7nburn@gmail.com> | 2019-01-29 04:04:35 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-29 04:04:35 +0300 |
commit | edd2de62eb13284f7e02256701fec1483973018d (patch) | |
tree | 02a6ab0c10b9131e346d2e55b36bfd14873fafa3 /io_export_unreal_psk_psa.py | |
parent | bdc109a5309b26c718a3ae0ca6f2393c731fde0d (diff) |
addons: view_layer.objects.active syntax update
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 651b9e1e..7b7272be 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1036,7 +1036,7 @@ def meshmerge(selectedobjects): # begin merging the mesh together as one for count in range(len(cloneobjects)): if count == 0: - bpy.context.scene.objects.active = cloneobjects[count] + bpy.context.view_layer.objects.active = cloneobjects[count] print("Set Active Object:", cloneobjects[count].name) cloneobjects[count].select_set(True) bpy.ops.object.join() # join object together @@ -2030,7 +2030,7 @@ class OBJECT_OT_UTSelectedFaceSmooth(Operator): i.select_set(False) # deselect all objects obj.select_set(True) # set current object select - bpy.context.scene.objects.active = obj # set active object + bpy.context.view_layer.objects.active = obj # set active object mesh = bmesh.new() mesh.from_mesh(obj.data) @@ -2089,7 +2089,7 @@ def rebuildmesh(obj): for i in bpy.context.scene.objects: i.select_set(False) # deselect all objects obj.select_set(True) - bpy.context.scene.objects.active = obj + bpy.context.view_layer.objects.active = obj me_ob = bpy.data.meshes.new(("Re_" + obj.name)) mesh = obj.data @@ -2223,7 +2223,7 @@ def rebuildarmature(obj): i.select_set(False) # deselect all objects ob_new.select_set(True) - bpy.context.scene.objects.active = obj + bpy.context.view_layer.objects.active = obj bpy.ops.object.mode_set(mode='EDIT') for bone in obj.data.edit_bones: @@ -2236,7 +2236,7 @@ def rebuildarmature(obj): for i in bpy.context.scene.objects: i.select_set(False) # deselect all objects - bpy.context.scene.objects.active = ob_new + bpy.context.view_layer.objects.active = ob_new bpy.ops.object.mode_set(mode='EDIT') for bone in obj.data.bones: @@ -2567,7 +2567,7 @@ def udkcheckmeshline(): i.select_set(False) # deselect all objects objmesh.select_set(True) - bpy.context.scene.objects.active = objmesh # set active mesh + bpy.context.view_layer.objects.active = objmesh # set active mesh wedges = ObjMap() points = ObjMap() bpy.ops.object.mode_set(mode='EDIT') # set in edit mode |