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authorCampbell Barton <ideasman42@gmail.com>2010-07-14 15:59:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-14 15:59:08 +0400
commit475c45e4b1c3052885c222bd42afd4d78343b74a (patch)
treec848b5b644796ccbedd2e06b1b911d3bccac5719 /io_export_unreal_psk_psa.py
parentd20a38c4069ff1896b20eb3cef83cfab77e862ca (diff)
bugfix [#22843] Cannot export to folder with ".blend" on the end.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 81cdcf02..a49ad521 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1510,7 +1510,7 @@ class ExportUDKAnimData(bpy.types.Operator):
def menu_func(self, context):
bpy.context.scene.unrealexportpsk = True
bpy.context.scene.unrealexportpsa = True
- default_path = bpy.data.filepath.replace(".blend", ".psk")
+ default_path = os.path.splitext(bpy.data.filepath)[0] + ".psk"
self.layout.operator("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").filepath = default_path
@@ -1521,7 +1521,7 @@ class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel):
def poll(self, context):
return context.active_object
-
+
def draw(self, context):
layout = self.layout
#layout.label(text="Unreal Tools")
@@ -1575,8 +1575,8 @@ class OBJECT_OT_UnrealExport(bpy.types.Operator):
bpy.context.scene.unrealexportpsk = True
bpy.context.scene.unrealexportpsa = True
print("Exporting ALL...")
- default_path = bpy.data.filepath.replace(".blend", ".psk")
- print(dir(bpy.data.filepath))
+
+ default_path = os.path.splitext(bpy.data.filepath)[0] + ".psk"
fs_callback(default_path, bpy.context, False)
#self.report({'WARNING', 'INFO'}, exportmessage)
@@ -1590,7 +1590,7 @@ def register():
bpy.types.register(VIEW3D_PT_unrealtools_objectmode)
bpy.types.register(ExportUDKAnimData)
bpy.types.INFO_MT_file_export.append(menu_func)
-
+
def unregister():
global MENUPANELBOOL
if MENUPANELBOOL: