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authorBastien Montagne <montagne29@wanadoo.fr>2013-02-18 17:31:50 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-02-18 17:31:50 +0400
commit8a1e41ca7d5b59f12711e19d2382c4f4448f7803 (patch)
treeba181d4c9feeef97b75c8f27d12876024adb3dbe /io_export_unreal_psk_psa.py
parent857f14eff6971ea3db19cb99686354c9388430b9 (diff)
Systematically adding some custom id to template_list using default UI_UL_list class, this one is commoly used more than once in an area, yielding collision issues if they do not have a custom id...
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py9
1 files changed, 6 insertions, 3 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 909f246a..c84efd37 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -2325,14 +2325,17 @@ class Panel_UDKExport( bpy.types.Panel ):
if context.scene.udk_option_selectobjects:
layout.operator("object.selobjectpdate")
layout.label(text="ARMATURE")
- layout.template_list("UI_UL_list", "", context.scene, "udkArm_list", context.scene, "udkArm_list_idx", rows=3)
+ layout.template_list("UI_UL_list", "udk_armatures", context.scene, "udkArm_list",
+ context.scene, "udkArm_list_idx", rows=3)
layout.label(text="MESH - Select / Export")
- layout.template_list("UL_UDKMeshList", "", context.scene, "udkmesh_list", context.scene, "udkmesh_list_idx", rows=5)
+ layout.template_list("UL_UDKMeshList", "", context.scene, "udkmesh_list",
+ context.scene, "udkmesh_list_idx", rows=5)
layout.prop(context.scene, "udk_option_selectanimations")
if context.scene.udk_option_selectanimations:
layout.operator("action.setanimupdate")
layout.label(text="Action Set(s) - Match / Export")
- layout.template_list("UL_UDKActionSetList", "", context.scene, "udkas_list", context.scene, "udkas_list_idx", rows=5)
+ layout.template_list("UL_UDKActionSetList", "", context.scene, "udkas_list",
+ context.scene, "udkas_list_idx", rows=5)
test = layout.separator()
layout.prop(context.scene, "udk_option_scale")
layout.prop(context.scene, "udk_option_rebuildobjects")