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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 13:01:43 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 13:01:43 +0400 |
commit | 2dc06f6d50d14a97ff0c37f88b6979d18a0fd279 (patch) | |
tree | 60728ddc2bb420bcf11901e27a11a677276cb889 /io_export_unreal_psk_psa.py | |
parent | 842985a49773634076d45f845957216006fc683e (diff) |
Style edit (mostly), use """ for docstrings (not ''').
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index c8ac57c2..137d3d44 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -2179,8 +2179,7 @@ class Panel_UDKExport( bpy.types.Panel ): #layout.separator() class ExportUDKAnimData(bpy.types.Operator): - - '''Export Skeleton Mesh / Animation Data file(s)''' + """Export Skeleton Mesh / Animation Data file(s)""" bl_idname = "export_anim.udk" # this is important since its how bpy.ops.export.udk_anim_data is constructed bl_label = "Export PSK/PSA" __doc__ = """One mesh and one armature else select one mesh or armature to be exported""" |