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authorBastien Montagne <montagne29@wanadoo.fr>2012-07-03 13:01:43 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-07-03 13:01:43 +0400
commit2dc06f6d50d14a97ff0c37f88b6979d18a0fd279 (patch)
tree60728ddc2bb420bcf11901e27a11a677276cb889 /io_export_unreal_psk_psa.py
parent842985a49773634076d45f845957216006fc683e (diff)
Style edit (mostly), use """ for docstrings (not ''').
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index c8ac57c2..137d3d44 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -2179,8 +2179,7 @@ class Panel_UDKExport( bpy.types.Panel ):
#layout.separator()
class ExportUDKAnimData(bpy.types.Operator):
-
- '''Export Skeleton Mesh / Animation Data file(s)'''
+ """Export Skeleton Mesh / Animation Data file(s)"""
bl_idname = "export_anim.udk" # this is important since its how bpy.ops.export.udk_anim_data is constructed
bl_label = "Export PSK/PSA"
__doc__ = """One mesh and one armature else select one mesh or armature to be exported"""