diff options
author | John Phan <darkneter@gmail.com> | 2011-04-25 22:24:42 +0400 |
---|---|---|
committer | John Phan <darkneter@gmail.com> | 2011-04-25 22:24:42 +0400 |
commit | 23e2e59c0a9155ef494bee1268a3c60ac5ee75f0 (patch) | |
tree | 54ccb9abd39b5ccf6f145aa8afdc830bbe67612f /io_export_unreal_psk_psa.py | |
parent | 19975ddb333bdca473de2b62e6fd20982020bba3 (diff) |
added weight when import into blender and filter out the ext.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 9db878c1..0d62bb12 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1756,13 +1756,6 @@ def write_data(path, context): from bpy.props import * -exporttypedata = [] - -# [index,text field,0] #or something like that -exporttypedata.append(("0","PSK","Export PSK")) -exporttypedata.append(("1","PSA","Export PSA")) -exporttypedata.append(("2","ALL","Export ALL")) - bpy.types.Scene.unrealfpsrate = IntProperty( name="fps rate", description="Set the frame per second (fps) for unreal.", @@ -1771,7 +1764,7 @@ bpy.types.Scene.unrealfpsrate = IntProperty( bpy.types.Scene.unrealexport_settings = EnumProperty( name="Export:", description="Select a export settings (psk/psa/all)...", - items = exporttypedata, default = '0') + items = [("0","PSK","Export PSK"),("1","PSA","Export PSA"),("2","ALL","Export ALL")], default = '0') bpy.types.Scene.UEActionSetSettings = EnumProperty( name="Action Set(s) Export Type", @@ -1878,6 +1871,7 @@ class ExportUDKAnimData(bpy.types.Operator): # to the class instance from the operator settings before calling. filepath = StringProperty(name="File Path", description="Filepath used for exporting the PSA file", maxlen= 1024, default= "", subtype='FILE_PATH') + filter_glob = StringProperty(default="*.psk;*.psa", options={'HIDDEN'}) pskexportbool = BoolProperty(name="Export PSK", description="Export Skeletal Mesh", default= True) psaexportbool = BoolProperty(name="Export PSA", description="Export Action Set (Animation Data)", default= True) actionexportall = BoolProperty(name="All Actions", description="This will export all the actions that matches the current armature.", default=False) |