diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:27 +0400 |
commit | 29f96aa28788a4fc8864c2518e972c5c7d1b5dcc (patch) | |
tree | 75795a36193853317448262e8817e2461a6660ad /io_export_unreal_psk_psa.py | |
parent | f15da84f3619b91098e60ab3ca369396cafd7196 (diff) |
update for changes in blenders api.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index a49ad521..4434ad25 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -615,8 +615,8 @@ def triangulateNMesh(object): bneedtri = False scene = bpy.context.scene bpy.ops.object.mode_set(mode='OBJECT') - for i in scene.objects: i.selected = False #deselect all objects - object.selected = True + for i in scene.objects: i.select = False #deselect all objects + object.select = True scene.objects.active = object #set the mesh object to current bpy.ops.object.mode_set(mode='OBJECT') print("Checking mesh if needs to convert quad to Tri...") @@ -633,8 +633,8 @@ def triangulateNMesh(object): #note two copy two types else it will use the current data or mesh me_ob.data = me_da bpy.context.scene.objects.link(me_ob)#link the object to the scene #current object location - for i in scene.objects: i.selected = False #deselect all objects - me_ob.selected = True + for i in scene.objects: i.select = False #deselect all objects + me_ob.select = True scene.objects.active = me_ob #set the mesh object to current bpy.ops.object.mode_set(mode='EDIT') #Operators bpy.ops.mesh.select_all(action='SELECT')#select all the face/vertex/edge @@ -1298,12 +1298,12 @@ def fs_callback(filename, context, user_setting): for next_obj in objects: if next_obj.type == 'MESH': blender_meshes.append(next_obj) - if (next_obj.selected): + if (next_obj.select): #print("mesh object select") selectmesh.append(next_obj) if next_obj.type == 'ARMATURE': blender_armature.append(next_obj) - if (next_obj.selected): + if (next_obj.select): #print("armature object select") selectarmature.append(next_obj) |