diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-05 10:08:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-05 10:08:34 +0300 |
commit | 696b0366f5c46dcfcb50f53b4ca4f59c593b88fb (patch) | |
tree | 8dfbeb67383adc39b5742c661f61a55eb4066659 /io_export_unreal_psk_psa.py | |
parent | dfd3febce161e76015beb0faac516724aceff453 (diff) |
update for changes in mathutuils.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 738e1205..dd5e29ed 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -969,9 +969,9 @@ def parse_bone(blender_bone, psk_file, psa_file, parent_id, is_root_bone, parent if child_parent != None: quat_root = blender_bone.matrix - quat = make_fquat(quat_root.to_quat()) + quat = make_fquat(quat_root.to_quaternion()) - quat_parent = child_parent.matrix.to_quat().inverse() + quat_parent = child_parent.matrix.to_quaternion().inverse() parent_head = child_parent.head * quat_parent parent_tail = child_parent.tail * quat_parent @@ -980,10 +980,10 @@ def parse_bone(blender_bone, psk_file, psa_file, parent_id, is_root_bone, parent # ROOT BONE #This for root set_position = blender_bone.head * parent_matrix #ARMATURE OBJECT Locction - rot_mat = blender_bone.matrix * parent_matrix.rotation_part() #ARMATURE OBJECT Rotation + rot_mat = blender_bone.matrix * parent_matrix.to_3x3() #ARMATURE OBJECT Rotation #print(dir(rot_mat)) - quat = make_fquat_default(rot_mat.to_quat()) + quat = make_fquat_default(rot_mat.to_quaternion()) #print ("[[======= FINAL POSITION:", set_position) final_parent_id = parent_id @@ -1266,8 +1266,8 @@ def parse_animation(blender_scene, blender_armatures, psa_file): parentposemat = mathutils.Matrix(parent_pose.matrix) #blender 2.4X it been flip around with new 2.50 (mat1 * mat2) should now be (mat2 * mat1) posebonemat = parentposemat.invert() * posebonemat - head = posebonemat.translation_part() - quat = posebonemat.to_quat().normalize() + head = posebonemat.to_translation() + quat = posebonemat.to_quaternion().normalize() vkey = VQuatAnimKey() vkey.Position.X = head.x vkey.Position.Y = head.y @@ -1411,8 +1411,8 @@ def parse_animation(blender_scene, blender_armatures, psa_file): parentposemat = mathutils.Matrix(parent_pose.matrix) #blender 2.4X it been flip around with new 2.50 (mat1 * mat2) should now be (mat2 * mat1) posebonemat = parentposemat.invert() * posebonemat - head = posebonemat.translation_part() - quat = posebonemat.to_quat().normalize() + head = posebonemat.to_translation() + quat = posebonemat.to_quaternion().normalize() vkey = VQuatAnimKey() vkey.Position.X = head.x vkey.Position.Y = head.y |