diff options
author | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
commit | c686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch) | |
tree | 2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /io_export_unreal_psk_psa.py | |
parent | a6189ebcbe0fcee59f72147fcc160f7b47234354 (diff) |
addons: object select_set syntax update
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 8428ea87..b499aa30 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -986,9 +986,9 @@ def triangulate_mesh(object): bpy.ops.object.mode_set(mode='OBJECT') for i in scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - me_ob.select = True + me_ob.select_set(True) scene.objects.active = me_ob print("Copy and Convert mesh just incase any way...") @@ -1031,14 +1031,14 @@ def meshmerge(selectedobjects): cloneobjects.append(me_ob) # add object to the array for i in bpy.data.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects count = 0 # reset count # begin merging the mesh together as one for count in range(len(cloneobjects)): if count == 0: bpy.context.scene.objects.active = cloneobjects[count] print("Set Active Object:", cloneobjects[count].name) - cloneobjects[count].select = True + cloneobjects[count].select_set(True) bpy.ops.object.join() # join object together if len(cloneobjects) > 1: bpy.types.Scene.udk_copy_merge = True @@ -1085,7 +1085,7 @@ def parse_mesh(mesh, psk): scene = bpy.context.scene for i in scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects scene.objects.active = mesh setmesh = mesh @@ -2027,9 +2027,9 @@ class OBJECT_OT_UTSelectedFaceSmooth(Operator): bpy.ops.object.mode_set(mode='OBJECT') # it need to go into object mode to able to select the faces for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - obj.select = True # set current object select + obj.select_set(True) # set current object select bpy.context.scene.objects.active = obj # set active object mesh = bmesh.new() mesh.from_mesh(obj.data) @@ -2087,8 +2087,8 @@ def rebuildmesh(obj): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects - obj.select = True + i.select_set(False) # deselect all objects + obj.select_set(True) bpy.context.scene.objects.active = obj me_ob = bpy.data.meshes.new(("Re_" + obj.name)) @@ -2220,9 +2220,9 @@ def rebuildarmature(obj): # bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - ob_new.select = True + ob_new.select_set(True) bpy.context.scene.objects.active = obj bpy.ops.object.mode_set(mode='EDIT') @@ -2234,7 +2234,7 @@ def rebuildarmature(obj): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects bpy.context.scene.objects.active = ob_new bpy.ops.object.mode_set(mode='EDIT') @@ -2564,9 +2564,9 @@ def udkcheckmeshline(): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - objmesh.select = True + objmesh.select_set(True) bpy.context.scene.objects.active = objmesh # set active mesh wedges = ObjMap() points = ObjMap() |