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authorCampbell Barton <ideasman42@gmail.com>2014-11-08 18:37:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-08 18:37:12 +0300
commitd9f575eb1738fd2b754913e341e7b53002a047bd (patch)
treeaa9877851de59f10346c0c8fa3649acd509f474f /io_export_unreal_psk_psa.py
parentfea70a406b9715a02908c4da88517cd93e1f1ada (diff)
Cleanup: redundant float conversions
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 03e9749d..aac3b435 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1530,7 +1530,7 @@ def parse_animation( armature, udk_bones, actions_to_export, psa ):
vkey.Orientation = quat
# frame delta = 1.0 / fps
- vkey.Time = 1.0 / float(anim_rate) # according to C++ header this is "disregarded"
+ vkey.Time = 1.0 / anim_rate # according to C++ header this is "disregarded"
psa.AddRawKey(vkey)