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author | Campbell Barton <ideasman42@gmail.com> | 2014-11-08 18:37:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-08 18:37:12 +0300 |
commit | d9f575eb1738fd2b754913e341e7b53002a047bd (patch) | |
tree | aa9877851de59f10346c0c8fa3649acd509f474f /io_export_unreal_psk_psa.py | |
parent | fea70a406b9715a02908c4da88517cd93e1f1ada (diff) |
Cleanup: redundant float conversions
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 03e9749d..aac3b435 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1530,7 +1530,7 @@ def parse_animation( armature, udk_bones, actions_to_export, psa ): vkey.Orientation = quat # frame delta = 1.0 / fps - vkey.Time = 1.0 / float(anim_rate) # according to C++ header this is "disregarded" + vkey.Time = 1.0 / anim_rate # according to C++ header this is "disregarded" psa.AddRawKey(vkey) |