diff options
author | Thomas Dinges <blender@dingto.org> | 2010-09-11 03:58:23 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2010-09-11 03:58:23 +0400 |
commit | 47466bf2ae08d2cd4c14e18d7004b563f0b7393f (patch) | |
tree | 9da644d5a2d7431be7f2c0e59c238c24cf860253 /io_export_unreal_psk_psa.py | |
parent | 46a2c6aa73b15b83f08356288e521647f2c3dbce (diff) |
Missed these changes in last patch commit, had to manually merge due to changes in Extensions SVN 1010-1012.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 46cb0ae5..424d1e32 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -20,7 +20,7 @@ bl_addon_info = { "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft", "version": (2,0), "blender": (2, 5, 3), - "api": 31667, + "api": 31847, "location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)", "description": "Export Unreal Engine (.psk)", "warning": "", @@ -1484,17 +1484,17 @@ class ExportUDKAnimData(bpy.types.Operator): def execute(self, context): #check if skeleton mesh is needed to be exported - if (self.properties.pskexportbool): + if (self.pskexportbool): bpy.context.scene.unrealexportpsk = True else: bpy.context.scene.unrealexportpsk = False #check if animation data is needed to be exported - if (self.properties.psaexportbool): + if (self.psaexportbool): bpy.context.scene.unrealexportpsa = True else: bpy.context.scene.unrealexportpsa = False - write_data(self.properties.filepath, context, self.properties.use_setting) + write_data(self.filepath, context, self.use_setting) self.report({'WARNING', 'INFO'}, exportmessage) return {'FINISHED'} |