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author | Campbell Barton <ideasman42@gmail.com> | 2011-03-29 10:19:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-29 10:19:48 +0400 |
commit | 58c2bec4eb2d8c4f2a29a37179fbd3d050814f79 (patch) | |
tree | 502f144e8fcad2b68b822e710573ddfdd8fab102 /io_export_unreal_psk_psa.py | |
parent | 1d838454afb884cf7b288afc7b6915c779230ecb (diff) |
work in progress addon: demo mode, use for easy setup for looping over blend files, rendering, playing, switching screens.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index d5496c9b..3af42984 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1029,7 +1029,7 @@ def parse_bone(blender_bone, psk_file, psa_file, parent_id, is_root_bone, parent final_parent_id = parent_id #RG/RE - - #if we are not seperated by a small distance, create a dummy bone for the displacement + #if we are not separated by a small distance, create a dummy bone for the displacement #this is only needed for root bones, since UT assumes a connected skeleton, and from here #down the chain we just use "tail" as an endpoint #if(head.length > 0.001 and is_root_bone == 1): |