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author | John Phan <darkneter@gmail.com> | 2011-01-30 06:54:08 +0300 |
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committer | John Phan <darkneter@gmail.com> | 2011-01-30 06:54:08 +0300 |
commit | 5d573c25fd0523af6264d0863266c761b7255ec1 (patch) | |
tree | 02c07643c584838e0fc169c675324cbcf030496c /io_export_unreal_psk_psa.py | |
parent | c7232394ddfbe17c244940bc40c0b5db2695ac31 (diff) |
Fixed button error.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index fcae7f6a..738e1205 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1716,7 +1716,9 @@ class VIEW3D_PT_unrealtools_objectmode(bpy.types.Panel): layout = self.layout rd = context.scene layout.prop(rd, "unrealexport_settings",expand=True) - layout.operator("object.UnrealExport")#button + #layout.operator("object.UnrealExport")#button#blender 2.55 version + layout.operator(OBJECT_OT_UnrealExport.bl_idname)#button blender #2.56 version + #print("Button Name:",OBJECT_OT_UnrealExport.bl_idname) #2.56 version #FPS #it use the real data from your scene layout.prop(rd.render, "fps") |