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authorCampbell Barton <ideasman42@gmail.com>2010-09-20 15:25:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-20 15:25:38 +0400
commit725f477722a2ab2cb0cbcf29e209b5eabb321675 (patch)
tree229ca143ee28ad27c692d05d1008c9a0e76cc72b /io_export_unreal_psk_psa.py
parente73b41d7f6611f2783273fee4270e16e8520ec26 (diff)
own changes broke scripts recently
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 70cf85a2..59bb3707 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1174,7 +1174,7 @@ def parse_animation(blender_scene, blender_armatures, psa_file):
#these must be ordered in the order the bones will show up in the PSA file!
ordered_bones = {}
- ordered_bones = sorted((psa_file.UseBone(x.name), x) for x in pose_data.bones, key=operator.itemgetter(0))
+ ordered_bones = sorted([(psa_file.UseBone(x.name), x) for x in pose_data.bones], key=operator.itemgetter(0))
#############################
# ORDERED FRAME, BONE