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author | Campbell Barton <ideasman42@gmail.com> | 2010-09-20 15:25:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-09-20 15:25:38 +0400 |
commit | 725f477722a2ab2cb0cbcf29e209b5eabb321675 (patch) | |
tree | 229ca143ee28ad27c692d05d1008c9a0e76cc72b /io_export_unreal_psk_psa.py | |
parent | e73b41d7f6611f2783273fee4270e16e8520ec26 (diff) |
own changes broke scripts recently
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 70cf85a2..59bb3707 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1174,7 +1174,7 @@ def parse_animation(blender_scene, blender_armatures, psa_file): #these must be ordered in the order the bones will show up in the PSA file! ordered_bones = {} - ordered_bones = sorted((psa_file.UseBone(x.name), x) for x in pose_data.bones, key=operator.itemgetter(0)) + ordered_bones = sorted([(psa_file.UseBone(x.name), x) for x in pose_data.bones], key=operator.itemgetter(0)) ############################# # ORDERED FRAME, BONE |