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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-15 22:10:06 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-15 22:10:06 +0300 |
commit | ffaddb3a6f59dc9a2177c27391c8fd8444af3257 (patch) | |
tree | 7d0a89d2706a5a3543e077fe50c40f135f0e596b /io_import_images_as_planes.py | |
parent | 02b82c4fc10d1755fb3176b2aae66d060eea6015 (diff) |
Final step (hopefully) in unit/scale Hell.
So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX,
which is assumed to be a way to say 'this FBX file uses units n times default FBX unit'
(default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a
UnitScaleFactor of 2.54 - inches).
Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects
instead (as part of global scaling)... Hurra.
Diffstat (limited to 'io_import_images_as_planes.py')
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