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authorAndrew Hale <TrumanBlending@gmail.com>2012-01-02 16:05:05 +0400
committerAndrew Hale <TrumanBlending@gmail.com>2012-01-02 16:05:05 +0400
commitd78f02ec2677993c24fe8604356ca1b9b5be3345 (patch)
tree125d611965acb3924b369b1177d868e87484c37a /io_import_scene_dxf.py
parentc8dae7e6602da884f319dd8ffc1499a34c9bd94e (diff)
Fix for recent changes to matrix indexing;
- Explicit construction of matrices is now via a list of rows not of columns - Use Matrix.Rotation() instead of manual creation of the rotation matrix - Use Matrix() instead of manual creation of 4x4 identity matrix
Diffstat (limited to 'io_import_scene_dxf.py')
-rw-r--r--io_import_scene_dxf.py9
1 files changed, 5 insertions, 4 deletions
diff --git a/io_import_scene_dxf.py b/io_import_scene_dxf.py
index 3fe3e1fd..32fc40d4 100644
--- a/io_import_scene_dxf.py
+++ b/io_import_scene_dxf.py
@@ -1412,14 +1412,15 @@ def getOCS(az): #--------------------------------------------------------------
ax.normalize()
ay = az.cross(ax)
ay.normalize()
- return Matrix((ax, ay, az))
+ # Matrices are now constructed from rows, transpose to make the rows into cols
+ return Matrix((ax, ay, az)).transposed()
def transform(normal, rotation, obj): #--------------------------------------------
"""Use the calculated ocs to determine the objects location/orientation in space.
"""
- ma = Matrix(((1,0,0,0),(0,1,0,0),(0,0,1,0),(0,0,0,1)))
+ ma = Matrix()
o = Vector(obj.location)
ma_new = getOCS(normal)
if ma_new:
@@ -1428,8 +1429,8 @@ def transform(normal, rotation, obj): #----------------------------------------
o = ma * o
if rotation != 0:
- g = radians(-rotation)
- rmat = Matrix(((cos(g), -sin(g), 0), (sin(g), cos(g), 0), (0, 0, 1)))
+ g = radians(rotation)
+ rmat = Matrix.Rotation(g, 3, 'Z')
ma = ma * rmat.to_4x4()
obj.matrix_world = ma #must be matrix4x4