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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-15 20:10:35 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-15 20:10:35 +0400
commitb69584b68d7dc782ae4fb0df4a70d21ef24e1cd4 (patch)
tree30c827f6b099995777c382198547b6a3493328db /io_import_scene_lwo.py
parent45d006e6628decd5b61759f9bddf0140ae1aba20 (diff)
Fix cosmetic typos
Patch provided by Matteo F. Vescovi, thanks!
Diffstat (limited to 'io_import_scene_lwo.py')
-rw-r--r--io_import_scene_lwo.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index 1fa44c2c..fee79bbc 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -613,7 +613,7 @@ def read_weight_vmad(ew_bytes, object_layers):
# Some info: LW stores a face's points in a clock-wize order (with the
# normal pointing at you). This gives edges a 'direction' which is used
# when it comes to storing CC edge weight values. The weight is given
- # to the point preceeding the edge that the weight belongs to.
+ # to the point preceding the edge that the weight belongs to.
while offset < chunk_len:
pnt_id, pnt_id_len = read_vx(ew_bytes[offset:offset+4])
offset+= pnt_id_len