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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-15 20:10:35 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-05-15 20:10:35 +0400 |
commit | b69584b68d7dc782ae4fb0df4a70d21ef24e1cd4 (patch) | |
tree | 30c827f6b099995777c382198547b6a3493328db /io_import_scene_lwo.py | |
parent | 45d006e6628decd5b61759f9bddf0140ae1aba20 (diff) |
Fix cosmetic typos
Patch provided by Matteo F. Vescovi, thanks!
Diffstat (limited to 'io_import_scene_lwo.py')
-rw-r--r-- | io_import_scene_lwo.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index 1fa44c2c..fee79bbc 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -613,7 +613,7 @@ def read_weight_vmad(ew_bytes, object_layers): # Some info: LW stores a face's points in a clock-wize order (with the # normal pointing at you). This gives edges a 'direction' which is used # when it comes to storing CC edge weight values. The weight is given - # to the point preceeding the edge that the weight belongs to. + # to the point preceding the edge that the weight belongs to. while offset < chunk_len: pnt_id, pnt_id_len = read_vx(ew_bytes[offset:offset+4]) offset+= pnt_id_len |