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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 10:59:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 10:59:42 +0400
commitdfb74f84549fb0a8debbc85be457301237e8c3e3 (patch)
treeee8627a90871cee335def998ebe25253d59f3616 /io_import_scene_lwo.py
parent66a538f8fb0e4126850318fcfe09099d474bbcd6 (diff)
fix spelling errors for comments
Diffstat (limited to 'io_import_scene_lwo.py')
-rw-r--r--io_import_scene_lwo.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index 87c40030..6e7a3abd 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -1027,7 +1027,7 @@ def build_objects(object_layers, object_surfs, object_tags, object_name, add_sub
# faster, would be faster again to use an array
me.vertices.foreach_set("co", [axis for co in layer_data.pnts for axis in co])
- ngons= {} # To keep the FaceIdx consistant, handle NGons later.
+ ngons= {} # To keep the FaceIdx consistent, handle NGons later.
edges= [] # Holds the FaceIdx of the 2-point polys.
for fi, fpol in enumerate(layer_data.pols):
fpol.reverse() # Reversing gives correct normal directions