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authorThomas Dinges <blender@dingto.org>2010-09-11 03:40:32 +0400
committerThomas Dinges <blender@dingto.org>2010-09-11 03:40:32 +0400
commit46a2c6aa73b15b83f08356288e521647f2c3dbce (patch)
tree1b924a41c142443874cb658ffe5545b8f09ec22b /io_import_scene_mhx.py
parent135017985179ea98e618a4648ac5fee7f45026da (diff)
Patch [#23759] more replace self.properties.foo --> self.foo for bf-extensions/trunk/py/scripts
by Filiciss Muhgue (filiciss). Thanks a lot! Part 2: Extensions
Diffstat (limited to 'io_import_scene_mhx.py')
-rw-r--r--io_import_scene_mhx.py56
1 files changed, 28 insertions, 28 deletions
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py
index bc637c9e..a99f17d0 100644
--- a/io_import_scene_mhx.py
+++ b/io_import_scene_mhx.py
@@ -21,7 +21,7 @@ bl_addon_info = {
"author": "Thomas Larsson",
"version": (0,9,5),
"blender": (2, 5, 3),
- "api": 31667,
+ "api": 31847,
"location": "File > Import",
"description": "Import files in the MakeHuman eXchange format (.mhx)",
"warning": "Alpha version",
@@ -2123,20 +2123,20 @@ class IMPORT_OT_makehuman_mhx(bpy.types.Operator):
def execute(self, context):
global toggle
- O_Mesh = T_Mesh if self.properties.mesh else 0
- O_Armature = T_Armature if self.properties.armature else 0
- O_Proxy = T_Proxy if self.properties.proxy else 0
- O_Replace = T_Replace if self.properties.replace else 0
- O_Face = T_Face if self.properties.face else 0
- O_Shape = T_Shape if self.properties.shape else 0
- O_Symm = T_Symm if self.properties.symm else 0
- #O_Preset = T_Preset if self.properties.preset else 0
+ O_Mesh = T_Mesh if self.mesh else 0
+ O_Armature = T_Armature if self.armature else 0
+ O_Proxy = T_Proxy if self.proxy else 0
+ O_Replace = T_Replace if self.replace else 0
+ O_Face = T_Face if self.face else 0
+ O_Shape = T_Shape if self.shape else 0
+ O_Symm = T_Symm if self.symm else 0
+ #O_Preset = T_Preset if self.preset else 0
toggle = O_Mesh | O_Armature | O_Proxy | T_ArmIK | T_LegIK | O_Replace | O_Face | O_Shape | O_Symm | T_MHX
- readMhxFile(self.properties.filepath,
- (self.properties.footRig,
- self.properties.fingerRig))
+ readMhxFile(self.filepath,
+ (self.footRig,
+ self.fingerRig))
return {'FINISHED'}
def invoke(self, context, event):
@@ -2183,22 +2183,22 @@ class MakeHumanFingerPanel(bpy.types.Panel):
def registerPanels():
- bpy.types.Object.FloatProperty(attr="PArmIK_L", name="L arm - IK", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PArmIK_R", name="R arm - IK", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PLegIK_L", name="L leg - IK", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PLegIK_R", name="R leg - IK", default = 0, min = 0.0, max = 1.0)
-
- bpy.types.Object.FloatProperty(attr="PHandLocal_L", name="L hand - Loc", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PHandLocal_R", name="R hand - Loc", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PFootLocal_L", name="L foot - Loc", default = 0, min = 0.0, max = 1.0)
- bpy.types.Object.FloatProperty(attr="PFootLocal_R", name="R foot - Loc", default = 0, min = 0.0, max = 1.0)
-
- bpy.types.PoseBone.FloatProperty(attr="MHCone", name="Cone", default = 0, min = -0.5, max = 1.0)
- bpy.types.PoseBone.FloatProperty(attr="MHRelax", name="Relax", default = 0, min = -0.5, max = 1.0)
- bpy.types.PoseBone.FloatProperty(attr="MHCurl", name="Curl", default = 0, min = -0.5, max = 1.0)
- bpy.types.PoseBone.FloatProperty(attr="MHLean", name="Lean", default = 0, min = -1.0, max = 1.0)
- bpy.types.PoseBone.FloatProperty(attr="MHScrunch", name="Scrunch", default = 0, min = -0.5, max = 1.0)
- bpy.types.PoseBone.FloatProperty(attr="MHSpread", name="Spread", default = 0, min = -0.5, max = 1.0)
+ bpy.types.Object.PArmIK_L = FloatProperty(name="L arm - IK", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PArmIK_R = FloatProperty(name="R arm - IK", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PLegIK_L = FloatProperty(name="L leg - IK", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PLegIK_R = FloatProperty(name="R leg - IK", default = 0, min = 0.0, max = 1.0)
+
+ bpy.types.Object.PHandLocal_L = FloatProperty(name="L hand - Loc", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PHandLocal_R = FloatProperty(name="R hand - Loc", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PFootLocal_L = FloatProperty(name="L foot - Loc", default = 0, min = 0.0, max = 1.0)
+ bpy.types.Object.PFootLocal_R = FloatProperty(name="R foot - Loc", default = 0, min = 0.0, max = 1.0)
+
+ bpy.types.PoseBone.MHCone = FloatProperty(name="Cone", default = 0, min = -0.5, max = 1.0)
+ bpy.types.PoseBone.MHRelax = FloatProperty(name="Relax", default = 0, min = -0.5, max = 1.0)
+ bpy.types.PoseBone.MHCurl = FloatProperty(name="Curl", default = 0, min = -0.5, max = 1.0)
+ bpy.types.PoseBone.MHLean = FloatProperty(name="Lean", default = 0, min = -1.0, max = 1.0)
+ bpy.types.PoseBone.MHScrunch = FloatProperty(name="Scrunch", default = 0, min = -0.5, max = 1.0)
+ bpy.types.PoseBone.MHSpread = FloatProperty(name="Spread", default = 0, min = -0.5, max = 1.0)
bpy.types.register(MakeHumanFKIKPanel)
bpy.types.register(MakeHumanFingerPanel)