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author | Campbell Barton <ideasman42@gmail.com> | 2012-04-23 03:52:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-23 03:52:07 +0400 |
commit | 6b458540bd82f9d10639353d8ae331ad1d01a419 (patch) | |
tree | a32877fb7aa77f1c37c6dfaff4cc1d48f1f23ec0 /io_import_scene_mhx.py | |
parent | 395bca8bda4dcd8b57ac64abeb103a456491c0bf (diff) |
update for change in blender api
Diffstat (limited to 'io_import_scene_mhx.py')
-rw-r--r-- | io_import_scene_mhx.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_import_scene_mhx.py b/io_import_scene_mhx.py index 9b434378..5c9b84de 100644 --- a/io_import_scene_mhx.py +++ b/io_import_scene_mhx.py @@ -1359,7 +1359,7 @@ def parseUvTextureBMesh(args, tokens, me): bpy.ops.mesh.uv_texture_add() uvtex = me.uv_textures[-1] uvtex.name = name - uvloop = me.uv_loop_layers[-1] + uvloop = me.uv_layers[-1] loadedData['MeshTextureFaceLayer'][name] = uvloop for (key, val, sub) in tokens: if key == 'Data': |