diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-19 20:19:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-19 20:19:08 +0400 |
commit | 9ac0a714bee5df2153e0a73bb55962139ba18eb2 (patch) | |
tree | 029104d14b7e942dd616bf8443e09d0461ac6350 /io_import_scene_unreal_psk.py | |
parent | 5e44117da5a35882e7f3919f4c48c234acebe045 (diff) |
indentation edits and copy pyrimid from contrib (where I had made some edits), removed so this wont happen again.
Diffstat (limited to 'io_import_scene_unreal_psk.py')
-rw-r--r-- | io_import_scene_unreal_psk.py | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/io_import_scene_unreal_psk.py b/io_import_scene_unreal_psk.py index 4d60dd46..2451b4b1 100644 --- a/io_import_scene_unreal_psk.py +++ b/io_import_scene_unreal_psk.py @@ -625,46 +625,46 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): #psktexname="psk" + str(countm) #me_ob.uv_textures.new(name=psktexname) for countm in range(len(me_ob.uv_textures)): - me_ob.update() - #print(dir(me_ob.uv_textures)) - #psktexname="psk" + str(countm) - uvtex = me_ob.uv_textures[countm] #add one uv texture - me_ob.update() - #print("UV TEXTURE NAME:",uvtex.name) - if (len(faceuv) > 0): - # counttex = 0 # UNUSED - countm = 0 - for countm in range(len(me_ob.uv_textures)): - me_ob.update() - #print(dir(me_ob.uv_textures)) - psktexname="psk" + str(countm) - uvtex = me_ob.uv_textures[countm] #add one uv texture - me_ob.update() - #print("UV TEXTURE NAME:",uvtex.name) - for i, face in enumerate(me_ob.faces): - blender_tface = uvtex.data[i] #face - mfaceuv = faceuv[i] - #print("---------------------------------------") - #print(faceuv[i][1]) - #print(dir(face)) + me_ob.update() + #print(dir(me_ob.uv_textures)) + #psktexname="psk" + str(countm) + uvtex = me_ob.uv_textures[countm] #add one uv texture + me_ob.update() + #print("UV TEXTURE NAME:",uvtex.name) + if (len(faceuv) > 0): + # counttex = 0 # UNUSED + countm = 0 + for countm in range(len(me_ob.uv_textures)): + me_ob.update() + #print(dir(me_ob.uv_textures)) + psktexname="psk" + str(countm) + uvtex = me_ob.uv_textures[countm] #add one uv texture + me_ob.update() + #print("UV TEXTURE NAME:",uvtex.name) + for i, face in enumerate(me_ob.faces): + blender_tface = uvtex.data[i] #face + mfaceuv = faceuv[i] + #print("---------------------------------------") + #print(faceuv[i][1]) + #print(dir(face)) + face.material_index = faceuv[i][1] + if countm == faceuv[i][1]: face.material_index = faceuv[i][1] - if countm == faceuv[i][1]: - face.material_index = faceuv[i][1] - blender_tface.uv1 = mfaceuv[0][0] #uv = (0,0) - blender_tface.uv2 = mfaceuv[0][1] #uv = (0,0) - blender_tface.uv3 = mfaceuv[0][2] #uv = (0,0) - else: - #set uv to zero (0,0) - #print("--------------------") - #print(blender_tface.uv1) - #print(blender_tface.uv2) - #print(blender_tface.uv2) - blender_tface.uv1 = [0,0] - #print(blender_tface.uv1) - blender_tface.uv2 = [0,0] - blender_tface.uv3 = [0,0] - - texture.append(uvtex) + blender_tface.uv1 = mfaceuv[0][0] #uv = (0,0) + blender_tface.uv2 = mfaceuv[0][1] #uv = (0,0) + blender_tface.uv3 = mfaceuv[0][2] #uv = (0,0) + else: + #set uv to zero (0,0) + #print("--------------------") + #print(blender_tface.uv1) + #print(blender_tface.uv2) + #print(blender_tface.uv2) + blender_tface.uv1 = [0,0] + #print(blender_tface.uv1) + blender_tface.uv2 = [0,0] + blender_tface.uv3 = [0,0] + + texture.append(uvtex) print("UV TEXTURE LEN:",len(texture)) #for tex in me_ob.uv_textures: #print("mesh tex:",dir(tex)) |