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authorCampbell Barton <ideasman42@gmail.com>2011-07-10 21:28:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-07-10 21:28:53 +0400
commit8012053e1e178c8cabb133e05dc1e36d52908fa7 (patch)
treefd3f79b7e8cd9ee165ff2ece9a1ef9d2cf7ca058 /io_import_scene_unreal_psk.py
parent0507e7a5b8dd558e12c906dd398a6e0bd7f76911 (diff)
cleanup
- remove unused imports - remove/comment unused vars - fix for some bugs with unused vars being used
Diffstat (limited to 'io_import_scene_unreal_psk.py')
-rw-r--r--io_import_scene_unreal_psk.py24
1 files changed, 7 insertions, 17 deletions
diff --git a/io_import_scene_unreal_psk.py b/io_import_scene_unreal_psk.py
index 5646af8b..edc7cd02 100644
--- a/io_import_scene_unreal_psk.py
+++ b/io_import_scene_unreal_psk.py
@@ -47,16 +47,11 @@ Imports a *psk file to a new mesh
import bpy
import mathutils
-import os
-import sys
-import string
import math
-import re
from string import *
from struct import *
from math import *
from bpy.props import *
-import mathutils
bpy.types.Scene.unrealbonesize = FloatProperty(
name="Bone Length",
@@ -299,7 +294,6 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures):
Bns = []
bone = []
- nobone = 0
#==================================================================================================
# Bone Data
#==================================================================================================
@@ -369,16 +363,12 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures):
#bpy.ops.object.mode_set(mode='OBJECT')
meshname ="ArmObject"
objectname = "armaturedata"
- bfound = False
- arm = None
+ # arm = None # UNUSED
if importbone:
- for obj in bpy.data.objects:
- if (obj.name == meshname):
- bfound = True
- arm = obj
- break
-
- if bfound == False:
+ obj = bpy.data.objects.get(meshname)
+ # arm = obj # UNUSED
+
+ if obj:
'''
armdata = bpy.data.armatures.new(objectname)
ob_new = bpy.data.objects.new(meshname, armdata)
@@ -603,7 +593,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures):
print ("-- Creating UV Texture --")
print ("-------------------------")
texture = []
- texturename = "text1"
+ # texturename = "text1" # UNUSED
countm = 0
#for countm in range(materialcount):
#psktexname="psk" + str(countm)
@@ -642,7 +632,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures):
me_ob.update()
#print("UV TEXTURE NAME:",uvtex.name)
if (len(faceuv) > 0):
- counttex = 0
+ # counttex = 0 # UNUSED
countm = 0
for countm in range(len(me_ob.uv_textures)):
me_ob.update()