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authorCampbell Barton <ideasman42@gmail.com>2011-02-09 00:36:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-09 00:36:44 +0300
commitc05f4813b650b8b4d45c172c549947e562bf71aa (patch)
tree6f9a4887882a35da09fe6998bbcb318426cb4877 /io_import_scene_unreal_psk.py
parentcf8e2d201c86bfd6e8dc5817c8b6748787fd2182 (diff)
incorrectly switched mesh.update() --> mesh.update_tag(),
update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data.
Diffstat (limited to 'io_import_scene_unreal_psk.py')
-rw-r--r--io_import_scene_unreal_psk.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_import_scene_unreal_psk.py b/io_import_scene_unreal_psk.py
index 63013ea4..d6686fc2 100644
--- a/io_import_scene_unreal_psk.py
+++ b/io_import_scene_unreal_psk.py
@@ -396,8 +396,8 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK):
newbone.parent = parentbone
rotmatrix = bone.bindmat.to_matrix().to_4x4().to_3x3() # XXX, redundant matrix conversion?
- #parent_head = parentbone.head * parentbone.matrix.to_quaternion().inverse()
- #parent_tail = parentbone.tail * parentbone.matrix.to_quaternion().inverse()
+ #parent_head = parentbone.head * parentbone.matrix.to_quaternion().inverted()
+ #parent_tail = parentbone.tail * parentbone.matrix.to_quaternion().inverted()
#location=Vector(pos_x,pos_y,pos_z)
#set_position = (parent_tail - parent_head) + location
#print("tmp head:",set_position)
@@ -467,7 +467,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK):
#RWghts fields = PntIdx|BoneIdx|Weight
RWghts.sort()
printlog( "len(RWghts)=" + str(len(RWghts)) + "\n")
- #Tmsh.update_tag()
+ #Tmsh.update()
#set the Vertex Colors of the faces
#face.v[n] = RWghts[0]
@@ -503,7 +503,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK):
me_ob.faces.foreach_set("vertices_raw", faces)
me_ob.faces.foreach_set("use_smooth", [False] * len(me_ob.faces))
- me_ob.update_tag()
+ me_ob.update()
#===================================================================================================
#UV Setup