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authorJohn Phan <darkneter@gmail.com>2011-02-19 21:41:41 +0300
committerJohn Phan <darkneter@gmail.com>2011-02-19 21:41:41 +0300
commit9554fe9062e5f821f79a378f6f9f13d6b2b8d897 (patch)
tree7e1e4f0e753febcb6048ee46e8ae47369a665807 /io_import_scene_unreal_psk.py
parent63a92f2faf53a1aee4d352773d5f5f54aa7bb77b (diff)
fixed import psk button
Diffstat (limited to 'io_import_scene_unreal_psk.py')
-rw-r--r--io_import_scene_unreal_psk.py8
1 files changed, 6 insertions, 2 deletions
diff --git a/io_import_scene_unreal_psk.py b/io_import_scene_unreal_psk.py
index 6ef9e640..179bb4fd 100644
--- a/io_import_scene_unreal_psk.py
+++ b/io_import_scene_unreal_psk.py
@@ -438,7 +438,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK):
newbone.tail.y = parentbone.head.y + (pos_y + bonesize * rotmatrix[1][1])
newbone.tail.z = parentbone.head.z + (pos_z + bonesize * rotmatrix[1][2])
else:
- print("rotmatrix:",dir(bone.bindmat.to_matrix().resize_4x4()))
+ #print("rotmatrix:",dir(bone.bindmat.to_matrix().resize_4x4()))
#rotmatrix = bone.bindmat.to_matrix().resize_4x4().to_3x3() # XXX, redundant matrix conversion?
rotmatrix = bone.bindmat.to_matrix().to_3x3() # XXX, redundant matrix conversion?
@@ -603,7 +603,9 @@ class IMPORT_OT_psk(bpy.types.Operator):
'''Load a skeleton mesh psk File'''
bl_idname = "import_scene.psk"
bl_label = "Import PSK"
-
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
filepath = StringProperty(name="File Path", description="Filepath used for importing the OBJ file", maxlen= 1024, default= "")
@@ -624,9 +626,11 @@ def menu_func(self, context):
self.layout.operator(IMPORT_OT_psk.bl_idname, text="Skeleton Mesh (.psk)")
def register():
+ bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func)
def unregister():
+ bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func)
if __name__ == "__main__":