diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-07-25 13:09:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-07-25 13:09:46 +0400 |
commit | d71455d4c1534a1949f6fb0e6ab0fcb1ceb7c2f8 (patch) | |
tree | 1ab3c49dd272c80edf473f5fa4ffd8250ec848bc /io_import_scene_unreal_psk.py | |
parent | 48c9da843c40ff8a97b462d8539185b662ba1567 (diff) |
switch vector multiplication order & some style changes.
Diffstat (limited to 'io_import_scene_unreal_psk.py')
-rw-r--r-- | io_import_scene_unreal_psk.py | 90 |
1 files changed, 60 insertions, 30 deletions
diff --git a/io_import_scene_unreal_psk.py b/io_import_scene_unreal_psk.py index edc7cd02..fe4b4e75 100644 --- a/io_import_scene_unreal_psk.py +++ b/io_import_scene_unreal_psk.py @@ -382,7 +382,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): bpy.context.scene.objects.active = ob_new #set mode to able to edit the bone bpy.ops.object.mode_set(mode='EDIT') - + #newbone = ob_new.data.edit_bones.new('test') #newbone.tail.y = 1 print("creating bone(s)") @@ -391,8 +391,8 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): bpy.ops.object.mode_set(mode='EDIT') newbone = ob_new.data.edit_bones.new(bone.name) ''' - - + + armdata = bpy.data.armatures.new(objectname) ob_new = bpy.data.objects.new(meshname, armdata) #ob_new = bpy.data.objects.new(meshname, 'ARMATURE') @@ -405,7 +405,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): bpy.context.scene.objects.active = ob_new #set mode to able to edit the bone bpy.ops.object.mode_set(mode='EDIT') - + #newbone = ob_new.data.edit_bones.new('test') #newbone.tail.y = 1 print("creating bone(s)") @@ -420,7 +420,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): #note bone location is set in the real space or global not local bonesize = bpy.types.Scene.unrealbonesize if bone.name != bone.parent: - + pos_x = bone.bindpos[0] pos_y = bone.bindpos[1] pos_z = bone.bindpos[2] @@ -431,12 +431,12 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): rotmatrix = bone.bindmat.to_matrix().to_4x4().to_3x3() # XXX, redundant matrix conversion? newbone.transform(bone.bindmat.to_matrix().to_4x4(),True,True) - #parent_head = parentbone.head * parentbone.matrix.to_quaternion().inverse() - #parent_tail = parentbone.tail * parentbone.matrix.to_quaternion().inverse() + #parent_head = parentbone.matrix.to_quaternion().inverse() * parentbone.head + #parent_tail = parentbone.matrix.to_quaternion().inverse() * parentbone.tail #location=Vector(pos_x,pos_y,pos_z) #set_position = (parent_tail - parent_head) + location #print("tmp head:",set_position) - + #pos_x = set_position.x #pos_y = set_position.y #pos_z = set_position.z @@ -462,7 +462,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): newbone.tail.y = bone.bindpos[1] + bonesize * rotmatrix[1][1] newbone.tail.z = bone.bindpos[2] + bonesize * rotmatrix[1][2] #newbone.roll = fixRoll(newbone) - #print("no parent") + #print("no parent") bpy.context.scene.update() @@ -549,13 +549,13 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): me_ob.update_tag() """ - Material setup coding. - First the mesh has to be create first to get the uv texture setup working. - -Create material(s) list in the psk pack data from the list.(to do list) - -Append the material to the from create the mesh object. - -Create Texture(s) - -fae loop for uv assign and assign material index - + Material setup coding. + First the mesh has to be create first to get the uv texture setup working. + -Create material(s) list in the psk pack data from the list.(to do list) + -Append the material to the from create the mesh object. + -Create Texture(s) + -fae loop for uv assign and assign material index + """ bpy.ops.object.mode_set(mode='OBJECT') #=================================================================================================== @@ -566,7 +566,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): print ("-------------------------") materialname = "pskmat" materials = [] - + for matcount in range(materialcount): #if texturedata != None: matdata = bpy.data.materials.new(materialname + str(matcount)) @@ -582,7 +582,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): #matdata.texture_coords = 'UV' #matdata.active_texture = texturedata materials.append(matdata) - + for material in materials: #add material to the mesh list of materials me_ob.materials.append(material) @@ -622,7 +622,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): for countm in range(materialcount): psktexname="psk" + str(countm) me_ob.uv_textures.new(name=psktexname) - #psktexname="psk" + str(countm) + #psktexname="psk" + str(countm) #me_ob.uv_textures.new(name=psktexname) for countm in range(len(me_ob.uv_textures)): me_ob.update() @@ -672,8 +672,8 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): #for face in me_ob.faces: #print(dir(face)) - - + + ''' matdata = bpy.data.materials.new(materialname) #color is 0 - 1 not in 0 - 255 @@ -717,7 +717,7 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): #print(vgp) #[vertex id],weight vgroup.add([vgp[0]], vgp[2], 'ADD') - + #check if there is a material to set to if len(materials) > 0: obmesh.active_material = materials[0] #material setup tmp @@ -744,16 +744,46 @@ class IMPORT_OT_psk(bpy.types.Operator): bl_label = "Import PSK" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" - + # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. - filepath = StringProperty(name="File Path", description="Filepath used for importing the psk file", maxlen= 1024, subtype='FILE_PATH') - filter_glob = StringProperty(default="*.psk", options={'HIDDEN'}) - importmesh = BoolProperty(name="Mesh", description="Import mesh only. (not yet build.)", default=True) - importbone = BoolProperty(name="Bones", description="Import bones only. Current not working yet.", default=True) - importmultiuvtextures = BoolProperty(name="Single UV Texture(s)", description="Single or Multi uv textures.", default=True) - bDebugLogPSK = BoolProperty(name="Debug Log.txt", description="Log the output of raw format. It will save in current file dir. Note this just for testing.", default=False) - unrealbonesize = FloatProperty( name="Bone Length", description="Bone Length from head to tail distance.", default=1,min=0.001,max=1000) + filepath = StringProperty( + name="File Path", + description="Filepath used for importing the psk file", + maxlen= 1024, + subtype='FILE_PATH', + ) + filter_glob = StringProperty( + default="*.psk", + options={'HIDDEN'}, + ) + importmesh = BoolProperty( + name="Mesh", + description="Import mesh only. (not yet build.)", + default=True, + ) + importbone = BoolProperty( + name="Bones", + description="Import bones only. Current not working yet.", + default=True, + ) + importmultiuvtextures = BoolProperty( + name="Single UV Texture(s)", + description="Single or Multi uv textures.", + default=True, + ) + bDebugLogPSK = BoolProperty( + name="Debug Log.txt", + description="Log the output of raw format. It will save in current file dir. Note this just for testing.", + default=False, + ) + unrealbonesize = FloatProperty( + name="Bone Length", + description="Bone Length from head to tail distance.", + default=1, + min=0.001, + max=1000, + ) def execute(self, context): bpy.types.Scene.unrealbonesize = self.unrealbonesize |