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authorCampbell Barton <ideasman42@gmail.com>2011-12-02 02:34:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-02 02:34:41 +0400
commit09a798bb6b371bc3f7fb3228b285bfbb8a867dda (patch)
treec13d0e9977370a9faaa5c594204b967c1ad835b3 /io_mesh_pdb/import_pdb.py
parentdd829de739390b6d21910941d5ed9670fa112c37 (diff)
Moving PDB importer into trunk,
thanks to Clemens Barth for making all edits requested to have this in an acceptable quality level. There are a few todo's still but at this point the script is better then the previous PDB importer in trink, so better to include this in the 2.61 release. [[Split portion of a mixed commit.]]
Diffstat (limited to 'io_mesh_pdb/import_pdb.py')
-rw-r--r--io_mesh_pdb/import_pdb.py1146
1 files changed, 1146 insertions, 0 deletions
diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py
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+++ b/io_mesh_pdb/import_pdb.py
@@ -0,0 +1,1146 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+#
+#
+# Authors : Clemens Barth (Blendphys@root-1.de), ...
+#
+# Homepage(Wiki) : http://development.root-1.de/Atomic_Blender.php
+# Tracker : http://projects.blender.org/tracker/index.php?func=detail&aid=29226&group_id=153&atid=467
+#
+# Start of project : 2011-08-31 by Clemens Barth
+# First publication in Blender : 2011-11-11
+# Last modified : 2011-12-01
+#
+# Acknowledgements: Thanks to ideasman, meta_androcto, truman, kilon,
+# dairin0d, PKHG, Valter, etc
+#
+
+import bpy
+import io
+import sys
+import math
+import os
+from math import pi, cos, sin
+from mathutils import Vector, Matrix
+
+# These are variables, which contain the name of the PDB file and
+# the path of the PDB file.
+# They are used almost everywhere, which is the reason why they
+# should stay global. First, they are empty and get 'filled' directly
+# after having chosen the PDB file (see 'class LoadPDB' further below).
+
+ATOM_PDB_FILEPATH = ""
+
+# Some string stuff for the console.
+ATOM_PDB_STRING = "Atomic Blender\n==================="
+
+
+# -----------------------------------------------------------------------------
+# Atom, stick and element data
+
+
+# This is a list that contains some data of all possible elements. The structure
+# is as follows:
+#
+# 1, "Hydrogen", "H", [0.0,0.0,1.0], 0.32, 0.32, 0.32 , -1 , 1.54 means
+#
+# No., name, short name, color, radius (used), radius (covalent), radius (atomic),
+#
+# charge state 1, radius (ionic) 1, charge state 2, radius (ionic) 2, ... all
+# charge states for any atom are listed, if existing.
+# The list is fixed and cannot be changed ... (see below)
+
+ATOM_PDB_ELEMENTS_DEFAULT = (
+( 1, "Hydrogen", "H", ( 1.0, 1.0, 1.0), 0.32, 0.32, 0.79 , -1 , 1.54 ),
+( 2, "Helium", "He", ( 0.85, 1.0, 1.0), 0.93, 0.93, 0.49 ),
+( 3, "Lithium", "Li", ( 0.8, 0.50, 1.0), 1.23, 1.23, 2.05 , 1 , 0.68 ),
+( 4, "Beryllium", "Be", ( 0.76, 1.0, 0.0), 0.90, 0.90, 1.40 , 1 , 0.44 , 2 , 0.35 ),
+( 5, "Boron", "B", ( 1.0, 0.70, 0.70), 0.82, 0.82, 1.17 , 1 , 0.35 , 3 , 0.23 ),
+( 6, "Carbon", "C", ( 0.56, 0.56, 0.56), 0.77, 0.77, 0.91 , -4 , 2.60 , 4 , 0.16 ),
+( 7, "Nitrogen", "N", ( 0.18, 0.31, 0.97), 0.75, 0.75, 0.75 , -3 , 1.71 , 1 , 0.25 , 3 , 0.16 , 5 , 0.13 ),
+( 8, "Oxygen", "O", ( 1.0, 0.05, 0.05), 0.73, 0.73, 0.65 , -2 , 1.32 , -1 , 1.76 , 1 , 0.22 , 6 , 0.09 ),
+( 9, "Fluorine", "F", ( 0.56, 0.87, 0.31), 0.72, 0.72, 0.57 , -1 , 1.33 , 7 , 0.08 ),
+(10, "Neon", "Ne", ( 0.70, 0.89, 0.96), 0.71, 0.71, 0.51 , 1 , 1.12 ),
+(11, "Sodium", "Na", ( 0.67, 0.36, 0.94), 1.54, 1.54, 2.23 , 1 , 0.97 ),
+(12, "Magnesium", "Mg", ( 0.54, 1.0, 0.0), 1.36, 1.36, 1.72 , 1 , 0.82 , 2 , 0.66 ),
+(13, "Aluminium", "Al", ( 0.74, 0.65, 0.65), 1.18, 1.18, 1.82 , 3 , 0.51 ),
+(14, "Silicon", "Si", ( 0.94, 0.78, 0.62), 1.11, 1.11, 1.46 , -4 , 2.71 , -1 , 3.84 , 1 , 0.65 , 4 , 0.42 ),
+(15, "Phosphorus", "P", ( 1.0, 0.50, 0.0), 1.06, 1.06, 1.23 , -3 , 2.12 , 3 , 0.44 , 5 , 0.35 ),
+(16, "Sulfur", "S", ( 1.0, 1.0, 0.18), 1.02, 1.02, 1.09 , -2 , 1.84 , 2 , 2.19 , 4 , 0.37 , 6 , 0.30 ),
+(17, "Chlorine", "Cl", ( 0.12, 0.94, 0.12), 0.99, 0.99, 0.97 , -1 , 1.81 , 5 , 0.34 , 7 , 0.27 ),
+(18, "Argon", "Ar", ( 0.50, 0.81, 0.89), 0.98, 0.98, 0.88 , 1 , 1.54 ),
+(19, "Potassium", "K", ( 0.56, 0.25, 0.83), 2.03, 2.03, 2.77 , 1 , 0.81 ),
+(20, "Calcium", "Ca", ( 0.23, 1.0, 0.0), 1.74, 1.74, 2.23 , 1 , 1.18 , 2 , 0.99 ),
+(21, "Scandium", "Sc", ( 0.90, 0.90, 0.90), 1.44, 1.44, 2.09 , 3 , 0.73 ),
+(22, "Titanium", "Ti", ( 0.74, 0.76, 0.78), 1.32, 1.32, 2.00 , 1 , 0.96 , 2 , 0.94 , 3 , 0.76 , 4 , 0.68 ),
+(23, "Vanadium", "V", ( 0.65, 0.65, 0.67), 1.22, 1.22, 1.92 , 2 , 0.88 , 3 , 0.74 , 4 , 0.63 , 5 , 0.59 ),
+(24, "Chromium", "Cr", ( 0.54, 0.6, 0.78), 1.18, 1.18, 1.85 , 1 , 0.81 , 2 , 0.89 , 3 , 0.63 , 6 , 0.52 ),
+(25, "Manganese", "Mn", ( 0.61, 0.47, 0.78), 1.17, 1.17, 1.79 , 2 , 0.80 , 3 , 0.66 , 4 , 0.60 , 7 , 0.46 ),
+(26, "Iron", "Fe", ( 0.87, 0.4, 0.2), 1.17, 1.17, 1.72 , 2 , 0.74 , 3 , 0.64 ),
+(27, "Cobalt", "Co", ( 0.94, 0.56, 0.62), 1.16, 1.16, 1.67 , 2 , 0.72 , 3 , 0.63 ),
+(28, "Nickel", "Ni", ( 0.31, 0.81, 0.31), 1.15, 1.15, 1.62 , 2 , 0.69 ),
+(29, "Copper", "Cu", ( 0.78, 0.50, 0.2), 1.17, 1.17, 1.57 , 1 , 0.96 , 2 , 0.72 ),
+(30, "Zinc", "Zn", ( 0.49, 0.50, 0.69), 1.25, 1.25, 1.53 , 1 , 0.88 , 2 , 0.74 ),
+(31, "Gallium", "Ga", ( 0.76, 0.56, 0.56), 1.26, 1.26, 1.81 , 1 , 0.81 , 3 , 0.62 ),
+(32, "Germanium", "Ge", ( 0.4, 0.56, 0.56), 1.22, 1.22, 1.52 , -4 , 2.72 , 2 , 0.73 , 4 , 0.53 ),
+(33, "Arsenic", "As", ( 0.74, 0.50, 0.89), 1.20, 1.20, 1.33 , -3 , 2.22 , 3 , 0.58 , 5 , 0.46 ),
+(34, "Selenium", "Se", ( 1.0, 0.63, 0.0), 1.16, 1.16, 1.22 , -2 , 1.91 , -1 , 2.32 , 1 , 0.66 , 4 , 0.50 , 6 , 0.42 ),
+(35, "Bromine", "Br", ( 0.65, 0.16, 0.16), 1.14, 1.14, 1.12 , -1 , 1.96 , 5 , 0.47 , 7 , 0.39 ),
+(36, "Krypton", "Kr", ( 0.36, 0.72, 0.81), 1.31, 1.31, 1.24 ),
+(37, "Rubidium", "Rb", ( 0.43, 0.18, 0.69), 2.16, 2.16, 2.98 , 1 , 1.47 ),
+(38, "Strontium", "Sr", ( 0.0, 1.0, 0.0), 1.91, 1.91, 2.45 , 2 , 1.12 ),
+(39, "Yttrium", "Y", ( 0.58, 1.0, 1.0), 1.62, 1.62, 2.27 , 3 , 0.89 ),
+(40, "Zirconium", "Zr", ( 0.58, 0.87, 0.87), 1.45, 1.45, 2.16 , 1 , 1.09 , 4 , 0.79 ),
+(41, "Niobium", "Nb", ( 0.45, 0.76, 0.78), 1.34, 1.34, 2.08 , 1 , 1.00 , 4 , 0.74 , 5 , 0.69 ),
+(42, "Molybdenum", "Mo", ( 0.32, 0.70, 0.70), 1.30, 1.30, 2.01 , 1 , 0.93 , 4 , 0.70 , 6 , 0.62 ),
+(43, "Technetium", "Tc", ( 0.23, 0.61, 0.61), 1.27, 1.27, 1.95 , 7 , 0.97 ),
+(44, "Ruthenium", "Ru", ( 0.14, 0.56, 0.56), 1.25, 1.25, 1.89 , 4 , 0.67 ),
+(45, "Rhodium", "Rh", ( 0.03, 0.49, 0.54), 1.25, 1.25, 1.83 , 3 , 0.68 ),
+(46, "Palladium", "Pd", ( 0.0, 0.41, 0.52), 1.28, 1.28, 1.79 , 2 , 0.80 , 4 , 0.65 ),
+(47, "Silver", "Ag", ( 0.75, 0.75, 0.75), 1.34, 1.34, 1.75 , 1 , 1.26 , 2 , 0.89 ),
+(48, "Cadmium", "Cd", ( 1.0, 0.85, 0.56), 1.48, 1.48, 1.71 , 1 , 1.14 , 2 , 0.97 ),
+(49, "Indium", "In", ( 0.65, 0.45, 0.45), 1.44, 1.44, 2.00 , 3 , 0.81 ),
+(50, "Tin", "Sn", ( 0.4, 0.50, 0.50), 1.41, 1.41, 1.72 , -4 , 2.94 , -1 , 3.70 , 2 , 0.93 , 4 , 0.71 ),
+(51, "Antimony", "Sb", ( 0.61, 0.38, 0.70), 1.40, 1.40, 1.53 , -3 , 2.45 , 3 , 0.76 , 5 , 0.62 ),
+(52, "Tellurium", "Te", ( 0.83, 0.47, 0.0), 1.36, 1.36, 1.42 , -2 , 2.11 , -1 , 2.50 , 1 , 0.82 , 4 , 0.70 , 6 , 0.56 ),
+(53, "Iodine", "I", ( 0.58, 0.0, 0.58), 1.33, 1.33, 1.32 , -1 , 2.20 , 5 , 0.62 , 7 , 0.50 ),
+(54, "Xenon", "Xe", ( 0.25, 0.61, 0.69), 1.31, 1.31, 1.24 ),
+(55, "Caesium", "Cs", ( 0.34, 0.09, 0.56), 2.35, 2.35, 3.35 , 1 , 1.67 ),
+(56, "Barium", "Ba", ( 0.0, 0.78, 0.0), 1.98, 1.98, 2.78 , 1 , 1.53 , 2 , 1.34 ),
+(57, "Lanthanum", "La", ( 0.43, 0.83, 1.0), 1.69, 1.69, 2.74 , 1 , 1.39 , 3 , 1.06 ),
+(58, "Cerium", "Ce", ( 1.0, 1.0, 0.78), 1.65, 1.65, 2.70 , 1 , 1.27 , 3 , 1.03 , 4 , 0.92 ),
+(59, "Praseodymium", "Pr", ( 0.85, 1.0, 0.78), 1.65, 1.65, 2.67 , 3 , 1.01 , 4 , 0.90 ),
+(60, "Neodymium", "Nd", ( 0.78, 1.0, 0.78), 1.64, 1.64, 2.64 , 3 , 0.99 ),
+(61, "Promethium", "Pm", ( 0.63, 1.0, 0.78), 1.63, 1.63, 2.62 , 3 , 0.97 ),
+(62, "Samarium", "Sm", ( 0.56, 1.0, 0.78), 1.62, 1.62, 2.59 , 3 , 0.96 ),
+(63, "Europium", "Eu", ( 0.38, 1.0, 0.78), 1.85, 1.85, 2.56 , 2 , 1.09 , 3 , 0.95 ),
+(64, "Gadolinium", "Gd", ( 0.27, 1.0, 0.78), 1.61, 1.61, 2.54 , 3 , 0.93 ),
+(65, "Terbium", "Tb", ( 0.18, 1.0, 0.78), 1.59, 1.59, 2.51 , 3 , 0.92 , 4 , 0.84 ),
+(66, "Dysprosium", "Dy", ( 0.12, 1.0, 0.78), 1.59, 1.59, 2.49 , 3 , 0.90 ),
+(67, "Holmium", "Ho", ( 0.0, 1.0, 0.61), 1.58, 1.58, 2.47 , 3 , 0.89 ),
+(68, "Erbium", "Er", ( 0.0, 0.90, 0.45), 1.57, 1.57, 2.45 , 3 , 0.88 ),
+(69, "Thulium", "Tm", ( 0.0, 0.83, 0.32), 1.56, 1.56, 2.42 , 3 , 0.87 ),
+(70, "Ytterbium", "Yb", ( 0.0, 0.74, 0.21), 1.74, 1.74, 2.40 , 2 , 0.93 , 3 , 0.85 ),
+(71, "Lutetium", "Lu", ( 0.0, 0.67, 0.14), 1.56, 1.56, 2.25 , 3 , 0.85 ),
+(72, "Hafnium", "Hf", ( 0.30, 0.76, 1.0), 1.44, 1.44, 2.16 , 4 , 0.78 ),
+(73, "Tantalum", "Ta", ( 0.30, 0.65, 1.0), 1.34, 1.34, 2.09 , 5 , 0.68 ),
+(74, "Tungsten", "W", ( 0.12, 0.58, 0.83), 1.30, 1.30, 2.02 , 4 , 0.70 , 6 , 0.62 ),
+(75, "Rhenium", "Re", ( 0.14, 0.49, 0.67), 1.28, 1.28, 1.97 , 4 , 0.72 , 7 , 0.56 ),
+(76, "Osmium", "Os", ( 0.14, 0.4, 0.58), 1.26, 1.26, 1.92 , 4 , 0.88 , 6 , 0.69 ),
+(77, "Iridium", "Ir", ( 0.09, 0.32, 0.52), 1.27, 1.27, 1.87 , 4 , 0.68 ),
+(78, "Platinium", "Pt", ( 0.81, 0.81, 0.87), 1.30, 1.30, 1.83 , 2 , 0.80 , 4 , 0.65 ),
+(79, "Gold", "Au", ( 1.0, 0.81, 0.13), 1.34, 1.34, 1.79 , 1 , 1.37 , 3 , 0.85 ),
+(80, "Mercury", "Hg", ( 0.72, 0.72, 0.81), 1.49, 1.49, 1.76 , 1 , 1.27 , 2 , 1.10 ),
+(81, "Thallium", "Tl", ( 0.65, 0.32, 0.30), 1.48, 1.48, 2.08 , 1 , 1.47 , 3 , 0.95 ),
+(82, "Lead", "Pb", ( 0.34, 0.34, 0.38), 1.47, 1.47, 1.81 , 2 , 1.20 , 4 , 0.84 ),
+(83, "Bismuth", "Bi", ( 0.61, 0.30, 0.70), 1.46, 1.46, 1.63 , 1 , 0.98 , 3 , 0.96 , 5 , 0.74 ),
+(84, "Polonium", "Po", ( 0.67, 0.36, 0.0), 1.46, 1.46, 1.53 , 6 , 0.67 ),
+(85, "Astatine", "At", ( 0.45, 0.30, 0.27), 1.45, 1.45, 1.43 , -3 , 2.22 , 3 , 0.85 , 5 , 0.46 ),
+(86, "Radon", "Rn", ( 0.25, 0.50, 0.58), 1.00, 1.00, 1.34 ),
+(87, "Francium", "Fr", ( 0.25, 0.0, 0.4), 1.00, 1.00, 1.00 , 1 , 1.80 ),
+(88, "Radium", "Ra", ( 0.0, 0.49, 0.0), 1.00, 1.00, 1.00 , 2 , 1.43 ),
+(89, "Actinium", "Ac", ( 0.43, 0.67, 0.98), 1.00, 1.00, 1.00 , 3 , 1.18 ),
+(90, "Thorium", "Th", ( 0.0, 0.72, 1.0), 1.65, 1.65, 1.00 , 4 , 1.02 ),
+(91, "Protactinium", "Pa", ( 0.0, 0.63, 1.0), 1.00, 1.00, 1.00 , 3 , 1.13 , 4 , 0.98 , 5 , 0.89 ),
+(92, "Uranium", "U", ( 0.0, 0.56, 1.0), 1.42, 1.42, 1.00 , 4 , 0.97 , 6 , 0.80 ),
+(93, "Neptunium", "Np", ( 0.0, 0.50, 1.0), 1.00, 1.00, 1.00 , 3 , 1.10 , 4 , 0.95 , 7 , 0.71 ),
+(94, "Plutonium", "Pu", ( 0.0, 0.41, 1.0), 1.00, 1.00, 1.00 , 3 , 1.08 , 4 , 0.93 ),
+(95, "Americium", "Am", ( 0.32, 0.36, 0.94), 1.00, 1.00, 1.00 , 3 , 1.07 , 4 , 0.92 ),
+(96, "Curium", "Cm", ( 0.47, 0.36, 0.89), 1.00, 1.00, 1.00 ),
+(97, "Berkelium", "Bk", ( 0.54, 0.30, 0.89), 1.00, 1.00, 1.00 ),
+(98, "Californium", "Cf", ( 0.63, 0.21, 0.83), 1.00, 1.00, 1.00 ),
+(99, "Einsteinium", "Es", ( 0.70, 0.12, 0.83), 1.00, 1.00, 1.00 ),
+(100, "Fermium", "Fm", ( 0.70, 0.12, 0.72), 1.00, 1.00, 1.00 ),
+(101, "Mendelevium", "Md", ( 0.70, 0.05, 0.65), 1.00, 1.00, 1.00 ),
+(102, "Nobelium", "No", ( 0.74, 0.05, 0.52), 1.00, 1.00, 1.00 ),
+(103, "Lawrencium", "Lr", ( 0.78, 0.0, 0.4), 1.00, 1.00, 1.00 ),
+(104, "Vacancy", "Vac", ( 0.5, 0.5, 0.5), 1.00, 1.00, 1.00),
+(105, "Default", "Default", ( 1.0, 1.0, 1.0), 1.00, 1.00, 1.00),
+(106, "Stick", "Stick", ( 0.5, 0.5, 0.5), 1.00, 1.00, 1.00),
+)
+
+# This list here contains all data of the elements and will be used during
+# runtime. It is a list of classes.
+# During executing Atomic Blender, the list will be initialized with the fixed
+# data from above via the class structure below (CLASS_atom_pdb_Elements). We
+# have then one fixed list (above), which will never be changed, and a list of
+# classes with same data. The latter can be modified via loading a separate
+# custom data file.
+ATOM_PDB_ELEMENTS = []
+
+# This is the class, which stores the properties for one element.
+class CLASS_atom_pdb_Elements:
+ def __init__(self, number, name,short_name, color, radii, radii_ionic):
+ self.number = number
+ self.name = name
+ self.short_name = short_name
+ self.color = color
+ self.radii = radii
+ self.radii_ionic = radii_ionic
+
+# This is the class, which stores the properties of one atom.
+class CLASS_atom_pdb_atom:
+ def __init__(self, element, name, location, radius, color, material):
+ self.element = element
+ self.name = name
+ self.location = location
+ self.radius = radius
+ self.color = color
+ self.material = material
+
+# This is the class, which stores the two atoms of one stick.
+class CLASS_atom_pdb_stick:
+ def __init__(self, atom1, atom2):
+ self.atom1 = atom1
+ self.atom2 = atom2
+
+
+# -----------------------------------------------------------------------------
+# Some small routines
+
+
+# Routine which produces a cylinder. All is somewhat easy to undertsand.
+def DEF_atom_pdb_build_stick(radius, length, sectors):
+
+ vertices = []
+ faces = []
+
+ dphi = 2.0 * pi/(float(sectors)-1)
+
+ # Vertices
+ vertices_top = [Vector((0,0,length / 2.0))]
+ vertices_bottom = [Vector((0,0,-length / 2.0))]
+ for i in range(sectors-1):
+ x = radius * cos( dphi * i )
+ y = radius * sin( dphi * i )
+ z = length / 2.0
+ vertex = Vector((x,y,z))
+ vertices_top.append(vertex)
+ z = -length / 2.0
+ vertex = Vector((x,y,z))
+ vertices_bottom.append(vertex)
+ vertices = vertices_top + vertices_bottom
+
+ # Top facets
+ for i in range(sectors-1):
+ if i == sectors-2:
+ face_top = [0,sectors-1,1]
+ face_bottom = [sectors,2*sectors-1,sectors+1]
+ else:
+ face_top = [0]
+ face_bottom = [sectors]
+ for j in range(2):
+ face_top.append(i+j+1)
+ face_bottom.append(i+j+1+sectors)
+ faces.append(face_top)
+ faces.append(face_bottom)
+
+ # Side facets
+ for i in range(sectors-1):
+ if i == sectors-2:
+ faces.append( [i+1, 1, 1+sectors, i+1+sectors] )
+ else:
+ faces.append( [i+1, i+2, i+2+sectors, i+1+sectors] )
+
+ # Build the mesh
+ cylinder = bpy.data.meshes.new("Sticks_Cylinder")
+ cylinder.from_pydata(vertices, [], faces)
+ cylinder.update()
+ new_cylinder = bpy.data.objects.new("Sticks_Cylinder", cylinder)
+ bpy.context.scene.objects.link(new_cylinder)
+
+ return new_cylinder
+
+
+# This function measures the distance between two objects (atoms),
+# which are active.
+def DEF_atom_pdb_distance():
+
+ if len(bpy.context.selected_bases) > 1:
+ object_1 = bpy.context.selected_objects[0]
+ object_2 = bpy.context.selected_objects[1]
+ else:
+ return "N.A."
+
+ dv = object_2.location - object_1.location
+ return str(dv.length)
+
+
+# Routine to modify the radii via the type:
+# pre-defined, atomic or van der Waals
+# Explanations here are also valid for the next 3 DEFs.
+def DEF_atom_pdb_radius_type(rtype,how):
+
+ if how == "ALL_IN_LAYER":
+
+ # Note all layers that are active.
+ layers = []
+ for i in range(20):
+ if bpy.context.scene.layers[i] == True:
+ layers.append(i)
+
+ # Put all objects, which are in the layers, into a list.
+ change_objects = []
+ for obj in bpy.context.scene.objects:
+ for layer in layers:
+ if obj.layers[layer] == True:
+ change_objects.append(obj)
+
+ # Consider all objects, which are in the list 'change_objects'.
+ for obj in change_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ for element in ATOM_PDB_ELEMENTS:
+ if element.name in obj.name:
+ obj.children[0].scale = (element.radii[int(rtype)],
+ element.radii[int(rtype)],
+ element.radii[int(rtype)])
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ for element in ATOM_PDB_ELEMENTS:
+ if element.name in obj.name:
+ obj.scale = (element.radii[int(rtype)],
+ element.radii[int(rtype)],
+ element.radii[int(rtype)])
+
+ if how == "ALL_ACTIVE":
+ for obj in bpy.context.selected_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ for element in ATOM_PDB_ELEMENTS:
+ if element.name in obj.name:
+ obj.children[0].scale = (element.radii[int(rtype)],
+ element.radii[int(rtype)],
+ element.radii[int(rtype)])
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ for element in ATOM_PDB_ELEMENTS:
+ if element.name in obj.name:
+ obj.scale = (element.radii[int(rtype)],
+ element.radii[int(rtype)],
+ element.radii[int(rtype)])
+
+
+# Routine to modify the radii in picometer of a specific type of atom
+def DEF_atom_pdb_radius_pm(atomname, radius_pm, how):
+
+ if how == "ALL_IN_LAYER":
+
+ layers = []
+ for i in range(20):
+ if bpy.context.scene.layers[i] == True:
+ layers.append(i)
+
+ change_objects = []
+ for obj in bpy.context.scene.objects:
+ for layer in layers:
+ if obj.layers[layer] == True:
+ change_objects.append(obj)
+
+ for obj in change_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ if atomname in obj.name:
+ obj.children[0].scale = (radius_pm/100,
+ radius_pm/100,
+ radius_pm/100)
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ if atomname in obj.name:
+ obj.scale = (radius_pm/100,
+ radius_pm/100,
+ radius_pm/100)
+
+ if how == "ALL_ACTIVE":
+ for obj in bpy.context.selected_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ if atomname in obj.name:
+ obj.children[0].scale = (radius_pm/100,
+ radius_pm/100,
+ radius_pm/100)
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ if atomname in obj.name:
+ obj.scale = (radius_pm/100,
+ radius_pm/100,
+ radius_pm/100)
+
+
+# Routine to scale the radii of all atoms
+def DEF_atom_pdb_radius_all(scale, how):
+
+ if how == "ALL_IN_LAYER":
+
+ layers = []
+ for i in range(20):
+ if bpy.context.scene.layers[i] == True:
+ layers.append(i)
+
+ change_objects = []
+ for obj in bpy.context.scene.objects:
+ for layer in layers:
+ if obj.layers[layer] == True:
+ change_objects.append(obj)
+
+
+ for obj in change_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ if "Stick" not in obj.name:
+ obj.children[0].scale *= scale
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ if "Stick" not in obj.name:
+ obj.scale *= scale
+
+ if how == "ALL_ACTIVE":
+ for obj in bpy.context.selected_objects:
+ if len(obj.children) != 0:
+ if obj.children[0].type == "SURFACE" or obj.children[0].type == "MESH":
+ if "Stick" not in obj.name:
+ obj.children[0].scale *= scale
+ else:
+ if obj.type == "SURFACE" or obj.type == "MESH":
+ if "Stick" not in obj.name:
+ obj.scale *= scale
+
+
+# This reads a custom data file.
+def DEF_atom_pdb_custom_datafile(path_datafile):
+
+ if path_datafile == "":
+ return False
+
+ path_datafile = bpy.path.abspath(path_datafile)
+
+ if os.path.isfile(path_datafile) == False:
+ return False
+
+ # The whole list gets deleted! We build it new.
+ ATOM_PDB_ELEMENTS[:] = []
+
+ # Read the data file, which contains all data
+ # (atom name, radii, colors, etc.)
+ data_file_p = io.open(path_datafile, "r")
+
+ for line in data_file_p:
+
+ if "Atom" in line:
+
+ line = data_file_p.readline()
+
+ # Number
+ line = data_file_p.readline()
+ number = line[19:-1]
+ # Name
+ line = data_file_p.readline()
+ name = line[19:-1]
+ # Short name
+ line = data_file_p.readline()
+ short_name = line[19:-1]
+ # Color
+ line = data_file_p.readline()
+ color_value = line[19:-1].split(',')
+ color = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2])]
+ # Used radius
+ line = data_file_p.readline()
+ radius_used = float(line[19:-1])
+ # Atomic radius
+ line = data_file_p.readline()
+ radius_atomic = float(line[19:-1])
+ # Van der Waals radius
+ line = data_file_p.readline()
+ radius_vdW = float(line[19:-1])
+
+ radii = [radius_used,radius_atomic,radius_vdW]
+ radii_ionic = []
+
+ element = CLASS_atom_pdb_Elements(number,name,short_name,color,
+ radii, radii_ionic)
+
+ ATOM_PDB_ELEMENTS.append(element)
+
+ data_file_p.close()
+
+ return True
+
+
+# -----------------------------------------------------------------------------
+# The main routine
+
+
+def DEF_atom_pdb_main(use_mesh,Ball_azimuth,Ball_zenith,
+ Ball_radius_factor,radiustype,Ball_distance_factor,
+ use_stick,Stick_sectors,Stick_diameter,put_to_center,
+ use_camera,use_lamp,path_datafile):
+
+ # The list of all atoms as read from the PDB file.
+ all_atoms = []
+
+ # The list of all sticks.
+ all_sticks = []
+
+ # List of materials
+ atom_material_list = []
+
+ # A list of ALL objects which are loaded (needed for selecting the loaded
+ # structure.
+ atom_object_list = []
+
+
+ # ------------------------------------------------------------------------
+ # INITIALIZE THE ELEMENT LIST
+
+ ATOM_PDB_ELEMENTS[:] = []
+
+ for item in ATOM_PDB_ELEMENTS_DEFAULT:
+
+ # All three radii into a list
+ radii = [item[4],item[5],item[6]]
+ # The handling of the ionic radii will be done later. So far, it is an
+ # empty list.
+ radii_ionic = []
+
+ li = CLASS_atom_pdb_Elements(item[0],item[1],item[2],item[3],
+ radii,radii_ionic)
+ ATOM_PDB_ELEMENTS.append(li)
+
+
+ # ------------------------------------------------------------------------
+ # READING DATA OF ATOMS
+
+
+ if DEF_atom_pdb_custom_datafile(path_datafile):
+ print("Custom data file is loaded.")
+
+ # Open the file ...
+ ATOM_PDB_FILEPATH_p = io.open(ATOM_PDB_FILEPATH, "r")
+
+ #Go to the line, in which "ATOM" or "HETATM" appears.
+ for line in ATOM_PDB_FILEPATH_p:
+ split_list = line.split(' ')
+ if "ATOM" in split_list[0]:
+ break
+ if "HETATM" in split_list[0]:
+ break
+
+ j = 0
+ # This is in fact an endless 'while loop', ...
+ while j > -1:
+
+ # ... the loop is broken here (EOF) ...
+ if line == "":
+ break
+
+ # If there is a "TER" we need to put empty entries into the lists
+ # in order to not destroy the order of atom numbers and same numbers
+ # used for sticks. "TER? What is that?" TER indicates the end of a
+ # list of ATOM/HETATM records for a chain.
+ if "TER" in line:
+ short_name = "TER"
+ name = "TER"
+ radius = 0.0
+ color = [0,0,0]
+ location = Vector((0,0,0))
+ # Append the TER into the list. Material remains empty so far.
+ all_atoms.append(CLASS_atom_pdb_atom(short_name,
+ name,
+ location,
+ radius,
+ color,[]))
+ # If 'ATOM or 'HETATM' appears in the line then do ...
+ elif "ATOM" in line or "HETATM" in line:
+
+ # What follows is due to deviations which appear from PDB to
+ # PDB file. It is very special. PLEASE, DO NOT CHANGE! From here ...
+ short_name = line[13:14]
+ if short_name.isupper() == True:
+ if line[14:15].islower() == True:
+ short_name = short_name + line[14:15]
+ else:
+ short_name = line[12:13]
+ if short_name.isupper() == True:
+ if line[13:14].islower() == True:
+ short_name = short_name + line[13:14]
+ # ... to here.
+
+ # Go through all elements and find the element of the current atom.
+ FLAG_FOUND = False
+ for element in ATOM_PDB_ELEMENTS:
+ if str.upper(short_name) == str.upper(element.short_name):
+ # Give the atom its proper names, color and radius:
+ short_name = str.upper(element.short_name)
+ name = element.name
+ # int(radiustype) => type of radius:
+ # pre-defined (0), atomic (1) or van der Waals (2)
+ radius = float(element.radii[int(radiustype)])
+ color = element.color
+ FLAG_FOUND = True
+ break
+
+ # Is it a vacancy or an 'unknown atom' ?
+ if FLAG_FOUND == False:
+ # Give this atom also a name. If it is an 'X' then it is a
+ # vacancy. Otherwise ...
+ if "X" in short_name:
+ short_name = "VAC"
+ name = "Vacancy"
+ radius = float(ATOM_PDB_ELEMENTS[-3].radii[int(radiustype)])
+ color = ATOM_PDB_ELEMENTS[-3].color
+ # ... take what is written in the PDB file. These are somewhat
+ # unknown atoms. This should never happen, the element list is
+ # almost complete. However, we do this due to security reasons.
+ else:
+ short_name = str.upper(short_name)
+ name = str.upper(short_name)
+ radius = float(ATOM_PDB_ELEMENTS[-2].radii[int(radiustype)])
+ color = ATOM_PDB_ELEMENTS[-2].color
+
+ # x,y and z are at fixed positions in the PDB file.
+ x = float(line[30:38].rsplit()[0])
+ y = float(line[38:46].rsplit()[0])
+ z = float(line[46:55].rsplit()[0])
+
+ location = Vector((x,y,z))
+
+ j += 1
+
+ # Append the atom to the list. Material remains empty so far.
+ all_atoms.append(CLASS_atom_pdb_atom(short_name,
+ name,
+ location,
+ radius,
+ color,[]))
+
+ line = ATOM_PDB_FILEPATH_p.readline()
+ line = line[:-1]
+
+ ATOM_PDB_FILEPATH_p.close()
+ # From above it can be clearly seen that j is now the number of all atoms.
+ Number_of_total_atoms = j
+
+
+ # ------------------------------------------------------------------------
+ # MATERIAL PROPERTIES FOR ATOMS
+
+
+ # The list that contains info about all types of atoms is created
+ # here. It is used for building the material properties for
+ # instance (see below).
+ atom_all_types_list = []
+
+ for atom in all_atoms:
+ FLAG_FOUND = False
+ for atom_type in atom_all_types_list:
+ # If the atom name is already in the list, FLAG on 'True'.
+ if atom_type[0] == atom.name:
+ FLAG_FOUND = True
+ break
+ # No name in the current list has been found? => New entry.
+ if FLAG_FOUND == False:
+ # Stored are: Atom label (e.g. 'Na'), the corresponding atom
+ # name (e.g. 'Sodium') and its color.
+ atom_all_types_list.append([atom.name, atom.element, atom.color])
+
+ # The list of materials is built.
+ # Note that all atoms of one type (e.g. all hydrogens) get only ONE
+ # material! This is good because then, by activating one atom in the
+ # Blender scene and changing the color of this atom, one changes the color
+ # of ALL atoms of the same type at the same time.
+
+ # Create first a new list of materials for each type of atom
+ # (e.g. hydrogen)
+ for atom_type in atom_all_types_list:
+ material = bpy.data.materials.new(atom_type[1])
+ material.name = atom_type[0]
+ material.diffuse_color = atom_type[2]
+ atom_material_list.append(material)
+
+ # Now, we go through all atoms and give them a material. For all atoms ...
+ for atom in all_atoms:
+ # ... and all materials ...
+ for material in atom_material_list:
+ # ... select the correct material for the current atom via
+ # comparison of names ...
+ if atom.name in material.name:
+ # ... and give the atom its material properties.
+ # However, before we check, if it is a vacancy, because then it
+ # gets some additional preparation. The vacancy is represented
+ # by a transparent cube.
+ if atom.name == "Vacancy":
+ material.transparency_method = 'Z_TRANSPARENCY'
+ material.alpha = 1.3
+ material.raytrace_transparency.fresnel = 1.6
+ material.raytrace_transparency.fresnel_factor = 1.6
+ material.use_transparency = True
+ # The atom gets its properties.
+ atom.material = material
+
+
+ # ------------------------------------------------------------------------
+ # READING DATA OF STICKS
+
+
+ # Open the PDB file again such that the file pointer is in the first
+ # line ... . Stupid, I know ... ;-)
+ ATOM_PDB_FILEPATH_p = io.open(ATOM_PDB_FILEPATH, "r")
+
+ split_list = line.split(' ')
+
+ # Go to the first entry
+ if "CONECT" not in split_list[0]:
+ for line in ATOM_PDB_FILEPATH_p:
+ split_list = line.split(' ')
+ if "CONECT" in split_list[0]:
+ break
+
+ Number_of_sticks = 0
+ sticks_double = 0
+ j = 0
+ # This is in fact an endless while loop, ...
+ while j > -1:
+
+ # ... which is broken here (EOF) ...
+ if line == "":
+ break
+ # ... or here, when no 'CONECT' appears anymore.
+ if "CONECT" not in line:
+ break
+
+ # The strings of the atom numbers do have a clear position in the file
+ # (From 7 to 12, from 13 to 18 and so on.) and one needs to consider
+ # this. One could also use the split function but then one gets into
+ # trouble if there are many atoms: For instance, it may happen that one
+ # has
+ # CONECT 11111 22244444
+ #
+ # In Fact it means that atom No. 11111 has a connection with atom
+ # No. 222 but also with atom No. 44444. The split function would give
+ # me only two numbers (11111 and 22244444), which is wrong.
+
+ # Cut spaces from the right and 'CONECT' at the beginning
+ line = line.rstrip()
+ line = line[6:]
+ # Amount of loops
+ length = len(line)
+ loops = int(length/5)
+
+ # List of atoms
+ atom_list = []
+ for i in range(loops):
+ number = line[5*i:5*(i+1)].rsplit()
+ if number != []:
+ if number[0].isdigit() == True:
+ atom_number = int(number[0])
+ atom_list.append(atom_number)
+
+ # The first atom is connected with all the others in the list.
+ atom1 = atom_list[0]
+
+ # For all the other atoms in the list do:
+ for each_atom in atom_list[1:]:
+
+ # The second, third, ... partner atom
+ atom2 = each_atom
+
+ # Note that in a PDB file, sticks of one atom pair can appear a
+ # couple of times. (Only god knows why ...)
+ # So, does a stick between the considered atoms already exist?
+ FLAG_BAR = False
+ for k in range(Number_of_sticks):
+ if ((all_sticks[k].atom1 == atom1 and all_sticks[k].atom2 == atom2) or
+ (all_sticks[k].atom2 == atom1 and all_sticks[k].atom1 == atom2)):
+ sticks_double += 1
+ # If yes, then FLAG on 'True'.
+ FLAG_BAR = True
+ break
+
+ # If the stick is not yet registered (FLAG_BAR == False), then
+ # register it!
+ if FLAG_BAR == False:
+ all_sticks.append(CLASS_atom_pdb_stick(atom1,atom2))
+ Number_of_sticks += 1
+ j += 1
+
+ line = ATOM_PDB_FILEPATH_p.readline()
+ line = line.rstrip()
+
+ ATOM_PDB_FILEPATH_p.close()
+ # So far, all atoms and sticks have been registered.
+
+
+ # ------------------------------------------------------------------------
+ # TRANSLATION OF THE STRUCTURE TO THE ORIGIN
+
+
+ # It may happen that the structure in a PDB file already has an offset
+ # If chosen, the structure is first put into the center of the scene
+ # (the offset is substracted).
+
+ if put_to_center == True:
+
+ sum_vec = Vector((0.0,0.0,0.0))
+
+ # Sum of all atom coordinates
+ sum_vec = sum([atom.location for atom in all_atoms], sum_vec)
+
+ # Then the average is taken
+ sum_vec = sum_vec / Number_of_total_atoms
+
+ # After, for each atom the center of gravity is substracted
+ for atom in all_atoms:
+ atom.location -= sum_vec
+
+
+ # ------------------------------------------------------------------------
+ # SCALING
+
+
+ # Take all atoms and adjust their radii and scale the distances.
+ for atom in all_atoms:
+ atom.location *= Ball_distance_factor
+
+
+ # ------------------------------------------------------------------------
+ # DETERMINATION OF SOME GEOMETRIC PROPERTIES
+
+
+ # In the following, some geometric properties of the whole object are
+ # determined: center, size, etc.
+ sum_vec = Vector((0.0,0.0,0.0))
+
+ # First the center is determined. All coordinates are summed up ...
+ sum_vec = sum([atom.location for atom in all_atoms], sum_vec)
+
+ # ... and the average is taken. This gives the center of the object.
+ object_center_vec = sum_vec / Number_of_total_atoms
+
+ # Now, we determine the size.The farest atom from the object center is
+ # taken as a measure. The size is used to place well the camera and light
+ # into the scene.
+ object_size_vec = [atom.location - object_center_vec for atom in all_atoms]
+ object_size = 0.0
+ object_size = max(object_size_vec).length
+
+
+ # ------------------------------------------------------------------------
+ # CAMERA AND LAMP
+
+ camera_factor = 15.0
+
+ # If chosen a camera is put into the scene.
+ if use_camera == True:
+
+ # Assume that the object is put into the global origin. Then, the
+ # camera is moved in x and z direction, not in y. The object has its
+ # size at distance math.sqrt(object_size) from the origin. So, move the
+ # camera by this distance times a factor of camera_factor in x and z.
+ # Then add x, y and z of the origin of the object.
+ object_camera_vec = Vector((math.sqrt(object_size) * camera_factor,
+ 0.0,
+ math.sqrt(object_size) * camera_factor))
+ camera_xyz_vec = object_center_vec + object_camera_vec
+
+ # Create the camera
+ current_layers=bpy.context.scene.layers
+ bpy.ops.object.camera_add(view_align=False, enter_editmode=False,
+ location=camera_xyz_vec,
+ rotation=(0.0, 0.0, 0.0), layers=current_layers)
+ # Some properties of the camera are changed.
+ camera = bpy.context.scene.objects.active
+ camera.name = "A_camera"
+ camera.data.name = "A_camera"
+ camera.data.lens = 45
+ camera.data.clip_end = 500.0
+
+ # Here the camera is rotated such it looks towards the center of
+ # the object. The [0.0, 0.0, 1.0] vector along the z axis
+ z_axis_vec = Vector((0.0, 0.0, 1.0))
+ # The angle between the last two vectors
+ angle = object_camera_vec.angle(z_axis_vec, 0)
+ # The cross-product of z_axis_vec and object_camera_vec
+ axis_vec = z_axis_vec.cross(object_camera_vec)
+ # Rotate 'axis_vec' by 'angle' and convert this to euler parameters.
+ # 4 is the size of the matrix.
+ euler = Matrix.Rotation(angle, 4, axis_vec).to_euler()
+ camera.rotation_euler = euler
+
+ # Rotate the camera around its axis by 90° such that we have a nice
+ # camera position and view onto the object.
+ bpy.ops.transform.rotate(value=(90.0*2*math.pi/360.0,),
+ axis=object_camera_vec,
+ constraint_axis=(False, False, False),
+ constraint_orientation='GLOBAL',
+ mirror=False, proportional='DISABLED',
+ proportional_edit_falloff='SMOOTH',
+ proportional_size=1, snap=False,
+ snap_target='CLOSEST', snap_point=(0, 0, 0),
+ snap_align=False, snap_normal=(0, 0, 0),
+ release_confirm=False)
+
+
+ # This does not work, I don't know why.
+ #
+ #for area in bpy.context.screen.areas:
+ # if area.type == 'VIEW_3D':
+ # area.spaces[0].region_3d.view_perspective = 'CAMERA'
+
+
+ # Here a lamp is put into the scene, if chosen.
+ if use_lamp == True:
+
+ # This is the distance from the object measured in terms of %
+ # of the camera distance. It is set onto 50% (1/2) distance.
+ lamp_dl = math.sqrt(object_size) * 15 * 0.5
+ # This is a factor to which extend the lamp shall go to the right
+ # (from the camera point of view).
+ lamp_dy_right = lamp_dl * (3.0/4.0)
+
+ # Create x, y and z for the lamp.
+ object_lamp_vec = Vector((lamp_dl,lamp_dy_right,lamp_dl))
+ lamp_xyz_vec = object_center_vec + object_lamp_vec
+
+ # Create the lamp
+ current_layers=bpy.context.scene.layers
+ bpy.ops.object.lamp_add (type = 'POINT', view_align=False,
+ location=lamp_xyz_vec,
+ rotation=(0.0, 0.0, 0.0),
+ layers=current_layers)
+ # Some properties of the lamp are changed.
+ lamp = bpy.context.scene.objects.active
+ lamp.data.name = "A_lamp"
+ lamp.name = "A_lamp"
+ lamp.data.distance = 500.0
+ lamp.data.energy = 3.0
+ lamp.data.shadow_method = 'RAY_SHADOW'
+
+ bpy.context.scene.world.light_settings.use_ambient_occlusion = True
+ bpy.context.scene.world.light_settings.ao_factor = 0.2
+
+
+ # ------------------------------------------------------------------------
+ # SOME OUTPUT ON THE CONSOLE
+
+
+ print()
+ print()
+ print()
+ print(ATOM_PDB_STRING)
+ print()
+ print("Total number of atoms : " + str(Number_of_total_atoms))
+ print("Total number of sticks : " + str(Number_of_sticks))
+ print("Center of object : ", object_center_vec)
+ print("Size of object : ", object_size)
+ print()
+
+
+ # ------------------------------------------------------------------------
+ # SORTING THE ATOMS
+
+
+ # Lists of atoms of one type are created. Example:
+ # draw_all_atoms = [ data_hydrogen,data_carbon,data_nitrogen ]
+ # data_hydrogen = [["Hydrogen", Material_Hydrogen, Vector((x,y,z)), 109], ...]
+
+ draw_all_atoms = []
+
+ # Go through the list which contains all types of atoms. It is the list,
+ # which has been created on the top during reading the PDB file.
+ # Example: atom_all_types_list = ["hydrogen", "carbon", ...]
+ for atom_type in atom_all_types_list:
+
+ # Don't draw 'TER atoms'.
+ if atom_type[0] == "TER":
+ continue
+
+ # This is the draw list, which contains all atoms of one type (e.g.
+ # all hydrogens) ...
+ draw_all_atoms_type = []
+
+ # Go through all atoms ...
+ for atom in all_atoms:
+ # ... select the atoms of the considered type via comparison ...
+ if atom.name == atom_type[0]:
+ # ... and append them to the list 'draw_all_atoms_type'.
+ draw_all_atoms_type.append([atom.name,
+ atom.material,
+ atom.location,
+ atom.radius])
+
+ # Now append the atom list to the list of all types of atoms
+ draw_all_atoms.append(draw_all_atoms_type)
+
+
+ # ------------------------------------------------------------------------
+ # DRAWING THE ATOMS
+
+
+ # This is the number of all atoms which are put into the scene.
+ number_loaded_atoms = 0
+ bpy.ops.object.select_all(action='DESELECT')
+
+ # For each list of atoms of ONE type (e.g. Hydrogen)
+ for draw_all_atoms_type in draw_all_atoms:
+
+ # Create first the vertices composed of the coordinates of all
+ # atoms of one type
+ atom_vertices = []
+ for atom in draw_all_atoms_type:
+ # In fact, the object is created in the World's origin.
+ # This is why 'object_center_vec' is substracted. At the end
+ # the whole object is translated back to 'object_center_vec'.
+ atom_vertices.append( atom[2] - object_center_vec )
+
+ # Build the mesh
+ atom_mesh = bpy.data.meshes.new("Mesh_"+atom[0])
+ atom_mesh.from_pydata(atom_vertices, [], [])
+ atom_mesh.update()
+ new_atom_mesh = bpy.data.objects.new(atom[0], atom_mesh)
+ bpy.context.scene.objects.link(new_atom_mesh)
+
+ # Now, build a representative sphere (atom)
+ current_layers=bpy.context.scene.layers
+
+ if atom[0] == "Vacancy":
+ bpy.ops.mesh.primitive_cube_add(
+ view_align=False, enter_editmode=False,
+ location=(0.0, 0.0, 0.0),
+ rotation=(0.0, 0.0, 0.0),
+ layers=current_layers)
+ else:
+ # NURBS balls
+ if use_mesh == False:
+ bpy.ops.surface.primitive_nurbs_surface_sphere_add(
+ view_align=False, enter_editmode=False,
+ location=(0,0,0), rotation=(0.0, 0.0, 0.0),
+ layers=current_layers)
+ # UV balls
+ else:
+ bpy.ops.mesh.primitive_uv_sphere_add(
+ segments=Ball_azimuth, ring_count=Ball_zenith,
+ size=1, view_align=False, enter_editmode=False,
+ location=(0,0,0), rotation=(0, 0, 0),
+ layers=current_layers)
+
+ ball = bpy.context.scene.objects.active
+ ball.scale = (atom[3]*Ball_radius_factor,
+ atom[3]*Ball_radius_factor,
+ atom[3]*Ball_radius_factor)
+
+ if atom[0] == "Vacancy":
+ ball.name = "Cube_"+atom[0]
+ else:
+ ball.name = "Ball (NURBS)_"+atom[0]
+ ball.active_material = atom[1]
+ ball.parent = new_atom_mesh
+ new_atom_mesh.dupli_type = 'VERTS'
+ # The object is back translated to 'object_center_vec'.
+ new_atom_mesh.location = object_center_vec
+ atom_object_list.append(new_atom_mesh)
+
+ print()
+
+
+ # ------------------------------------------------------------------------
+ # DRAWING THE STICKS
+
+
+ if use_stick == True and all_sticks != []:
+
+ # Create a new material with the corresponding color. The
+ # color is taken from the all_atom list, it is the last entry
+ # in the data file (index -1).
+ bpy.ops.object.material_slot_add()
+ stick_material = bpy.data.materials.new(ATOM_PDB_ELEMENTS[-1].name)
+ stick_material.diffuse_color = ATOM_PDB_ELEMENTS[-1].color
+
+ vertices = []
+ faces = []
+ dl = 0.2
+
+ i = 0
+ # For all sticks, do ...
+ for stick in all_sticks:
+
+ # What follows is school mathematics! :-)
+ v1 = all_atoms[stick.atom2-1].location
+ v2 = all_atoms[stick.atom1-1].location
+
+ dv = (v1 - v2)
+
+ n = dv / dv.length
+ m = v1 - dv / 2.0
+
+ gamma = -n * v1
+ b = v1 + gamma * n
+ n_b = b / b.length
+
+ loops = int(dv.length / dl)
+
+ for j in range(loops):
+
+ g = v1 - n * dl / 2.0 - n * dl * j
+
+ p1 = g + n_b * Stick_diameter
+ p2 = g - n_b * Stick_diameter
+ p3 = g - n_b.cross(n) * Stick_diameter
+ p4 = g + n_b.cross(n) * Stick_diameter
+
+ vertices.append(p1)
+ vertices.append(p2)
+ vertices.append(p3)
+ vertices.append(p4)
+ faces.append((i*4+0,i*4+2,i*4+1,i*4+3))
+ i += 1
+
+ mesh = bpy.data.meshes.new("Sticks")
+ mesh.from_pydata(vertices, [], faces)
+ mesh.update()
+ new_mesh = bpy.data.objects.new("Sticks", mesh)
+ bpy.context.scene.objects.link(new_mesh)
+
+ current_layers = bpy.context.scene.layers
+ stick_cylinder = DEF_atom_pdb_build_stick(Stick_diameter, dl, Stick_sectors)
+
+
+ stick_cylinder.active_material = stick_material
+ stick_cylinder.parent = new_mesh
+ new_mesh.dupli_type = 'FACES'
+ atom_object_list.append(new_mesh)
+
+
+ # ------------------------------------------------------------------------
+ # SELECT ALL LOADED OBJECTS
+ bpy.ops.object.select_all(action='DESELECT')
+ obj = None
+ for obj in atom_object_list:
+ obj.select = True
+
+ # activate the last selected object (perhaps another should be active?)
+ if obj:
+ bpy.context.scene.objects.active = obj
+
+ print("\n\nAll atoms (%d) and sticks (%d) have been drawn - finished.\n\n"
+ % (Number_of_total_atoms,Number_of_sticks))
+
+
+ return Number_of_total_atoms