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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-08-20 14:13:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-08-20 14:13:04 +0400
commit3ef73cf78c85678412b0d096340d4c0e6226ce2e (patch)
tree2c692bea748d57b0dbf093503f582beede5fa076 /io_mesh_stl/blender_utils.py
parentf43ff0f90d7fdac977b62acc1ac81d01c4853ce3 (diff)
Fix #23394: STL export script did not check if objects could be
converted to meshes, making export fail with empties and armatures.
Diffstat (limited to 'io_mesh_stl/blender_utils.py')
-rw-r--r--io_mesh_stl/blender_utils.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
index 5b3bdd77..0177d0d6 100644
--- a/io_mesh_stl/blender_utils.py
+++ b/io_mesh_stl/blender_utils.py
@@ -31,6 +31,9 @@ def faces_from_mesh(ob, apply_modifier=False, triangulate=True):
Split the quad into two triangles
'''
+ if ob.type not in ('MESH', 'CURVE', 'SURFACE', 'META'):
+ return ()
+
# get the modifiers
mesh = ob.create_mesh(bpy.context.scene,
True, "PREVIEW") if apply_modifier else ob.data