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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-07 18:26:58 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-07 18:26:58 +0400 |
commit | 355f86ca0881785af1b4362b3e7fb6a8ffdbd6f2 (patch) | |
tree | bfd32d0dd4f230040279765c5f4e6d358094a4b0 /io_mesh_stl/blender_utils.py | |
parent | 755af06fd32d5737b0b6f3bb2a70dd78f510cba9 (diff) |
Meeeh, cleanup (sorry for the noise :/ ).
Diffstat (limited to 'io_mesh_stl/blender_utils.py')
-rw-r--r-- | io_mesh_stl/blender_utils.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py index c4e73747..ff507b31 100644 --- a/io_mesh_stl/blender_utils.py +++ b/io_mesh_stl/blender_utils.py @@ -26,7 +26,6 @@ def create_and_link_mesh(name, faces, points, global_matrix): Create a blender mesh and object called name from a list of *points* and *faces* and link it in the current scene. """ - from mathutils import Vector mesh = bpy.data.meshes.new(name) mesh.from_pydata(points, [], faces) |