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author | Iyad Ahmed <iyadahmed2001> | 2022-05-23 15:17:03 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2022-05-23 15:17:32 +0300 |
commit | 79410367854821cdf272a0c9976b323bd0356fbc (patch) | |
tree | 1c13462a5fc75f3c6d4f245d4a06cec4c2021a54 /io_mesh_stl | |
parent | 0f6fa4644a8b0f677a3550df3203d470a963a818 (diff) |
Fix error in STL importer due to API change
when facet normals option is ticked in importer file dialog, it would trigger an error.
Sharp edge draw option is now a settings from View3D Overlay.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15001
Diffstat (limited to 'io_mesh_stl')
-rw-r--r-- | io_mesh_stl/blender_utils.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py index 0cfc428b..a6067cf4 100644 --- a/io_mesh_stl/blender_utils.py +++ b/io_mesh_stl/blender_utils.py @@ -36,7 +36,6 @@ def create_and_link_mesh(name, faces, face_nors, points, global_matrix): mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3))) mesh.use_auto_smooth = True - mesh.show_edge_sharp = True mesh.free_normals_split() mesh.update() |