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authorM Bouchard Guillaume <guillaume.bouchard@liris.cnrs.fr>2010-09-08 16:46:40 +0400
committerM Bouchard Guillaume <guillaume.bouchard@liris.cnrs.fr>2010-09-08 16:46:40 +0400
commit3f2f9e4d628dd5a178e4ffaaaf879f70ee0eee69 (patch)
tree9384051114acf3c6e7f8bb2ac14bb58431163cbf /io_mesh_stl
parent481a8384913259c1073006d90b37615221db87b6 (diff)
better use of blender api
Diffstat (limited to 'io_mesh_stl')
-rw-r--r--io_mesh_stl/blender_utils.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
index 0177d0d6..76dc86b9 100644
--- a/io_mesh_stl/blender_utils.py
+++ b/io_mesh_stl/blender_utils.py
@@ -31,12 +31,12 @@ def faces_from_mesh(ob, apply_modifier=False, triangulate=True):
Split the quad into two triangles
'''
- if ob.type not in ('MESH', 'CURVE', 'SURFACE', 'META'):
- return ()
-
# get the modifiers
- mesh = ob.create_mesh(bpy.context.scene,
- True, "PREVIEW") if apply_modifier else ob.data
+ try:
+ mesh = ob.create_mesh(bpy.context.scene,
+ apply_modifier, "PREVIEW")
+ except SystemError:
+ return ()
def iter_face_index():
'''