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authorCampbell Barton <ideasman42@gmail.com>2011-02-11 15:09:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-11 15:09:15 +0300
commita2f135e7d725d3a9232dfef1ee19ecae2efb9e31 (patch)
tree9523e898ac2162a9a167740cec314cec8a1ab813 /io_mesh_stl
parent914ac4194f3070cc12338e533b6e29610faeb3aa (diff)
use mesh.validate() to ensure all meshes of imported data is ok and wont crash blender.
Diffstat (limited to 'io_mesh_stl')
-rw-r--r--io_mesh_stl/blender_utils.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
index 3d0ef076..f763929a 100644
--- a/io_mesh_stl/blender_utils.py
+++ b/io_mesh_stl/blender_utils.py
@@ -34,6 +34,7 @@ def create_and_link_mesh(name, faces, points):
bpy.context.scene.objects.link(ob)
# update mesh to allow proper display
+ mesh.validate()
mesh.update()