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author | Campbell Barton <ideasman42@gmail.com> | 2011-02-11 15:09:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-11 15:09:15 +0300 |
commit | a2f135e7d725d3a9232dfef1ee19ecae2efb9e31 (patch) | |
tree | 9523e898ac2162a9a167740cec314cec8a1ab813 /io_mesh_stl | |
parent | 914ac4194f3070cc12338e533b6e29610faeb3aa (diff) |
use mesh.validate() to ensure all meshes of imported data is ok and wont crash blender.
Diffstat (limited to 'io_mesh_stl')
-rw-r--r-- | io_mesh_stl/blender_utils.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py index 3d0ef076..f763929a 100644 --- a/io_mesh_stl/blender_utils.py +++ b/io_mesh_stl/blender_utils.py @@ -34,6 +34,7 @@ def create_and_link_mesh(name, faces, points): bpy.context.scene.objects.link(ob) # update mesh to allow proper display + mesh.validate() mesh.update() |