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authorBastien Montagne <montagne29@wanadoo.fr>2015-10-04 12:37:12 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-10-04 12:37:12 +0300
commite1d8c70bbb5776041383335f986b28b33d18f8ff (patch)
treedbf33ce747662347e005098dc0d10c7d4694035d /io_mesh_uv_layout/export_uv_png.py
parent5d62a34ffb2dde2a5c2e23b04b7a03d10e010cf7 (diff)
Fix T46365: Export UV Layout to PNG not working (missing context messages part).
Cannot reproduce the crash, let's see whether those missing context stuff fix it as well...
Diffstat (limited to 'io_mesh_uv_layout/export_uv_png.py')
-rw-r--r--io_mesh_uv_layout/export_uv_png.py5
1 files changed, 3 insertions, 2 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py
index 5da543cc..c5ba3a3b 100644
--- a/io_mesh_uv_layout/export_uv_png.py
+++ b/io_mesh_uv_layout/export_uv_png.py
@@ -21,7 +21,7 @@
import bpy
-def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
+def write(fw, context, mesh_source, image_width, image_height, opacity, face_iter_func):
filepath = fw.__self__.name
fw.__self__.close()
@@ -133,7 +133,8 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
scene.update()
- data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
+ data_context = context.copy()
+ data_context.update((("blend_data", bpy.context.blend_data), ("scene", scene)))
bpy.ops.render.render(data_context, write_still=True)
# cleanup