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authorBastien Montagne <montagne29@wanadoo.fr>2015-08-12 16:34:39 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-08-12 16:34:39 +0300
commit4c142e59206b8c751c3b80e3632b6c82476a26b3 (patch)
tree82437aa0df7801c78e640c5a6a25c161ba760b28 /io_mesh_uv_layout/export_uv_png.py
parent94abe3b97f5c0b1afaa084dc8918464d27689b88 (diff)
Fix T45746: PNG UV layout export is blank with new depsgraph.
Looks like we need an explicit Scene.update() call here...
Diffstat (limited to 'io_mesh_uv_layout/export_uv_png.py')
-rw-r--r--io_mesh_uv_layout/export_uv_png.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py
index 1168e335..5da543cc 100644
--- a/io_mesh_uv_layout/export_uv_png.py
+++ b/io_mesh_uv_layout/export_uv_png.py
@@ -131,6 +131,8 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
scene.render.image_settings.file_format = 'PNG'
scene.render.filepath = filepath
+ scene.update()
+
data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
bpy.ops.render.render(data_context, write_still=True)