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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-15 15:11:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 11:34:11 +0300 |
commit | e5c3ae31189b3acb54d33061da2bd27c3d0abad5 (patch) | |
tree | a53fe430313980bc37f98966d35d2c390cdbfb62 /io_mesh_uv_layout | |
parent | 05baedacbfdb15b74a2c89a790e8b3f196ef1417 (diff) |
Addons: Adopt for Dependency Graph API changes
Mainly search-and-replace approach.
Tested the enabled-by-default export/import addons. Seems to work with
an exception of X3D which is still referencing Blender Internal material
properties.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4866
Diffstat (limited to 'io_mesh_uv_layout')
-rw-r--r-- | io_mesh_uv_layout/__init__.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py index 85d55b28..d068a008 100644 --- a/io_mesh_uv_layout/__init__.py +++ b/io_mesh_uv_layout/__init__.py @@ -152,9 +152,10 @@ class ExportUVLayout(bpy.types.Operator): return {'FINISHED'} def iter_meshes_to_export(self, context): + depsgraph = context.evaluated_depsgraph_get() for obj in self.iter_objects_to_export(context): if self.modified: - yield obj.to_mesh(context.depsgraph, apply_modifiers=True) + yield obj.evaluated_get(depsgraph).to_mesh() else: yield obj.data |