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authorSebastian Nell <codemanx@gmx.de>2012-07-08 16:37:52 +0400
committerSebastian Nell <codemanx@gmx.de>2012-07-08 16:37:52 +0400
commit94b660e0041f6a3be35a61fa0000c4803451e289 (patch)
tree1936e0f4ff2468b02408cb2d748c5970813e0d1a /io_scene_3ds
parent308fce87021db23c655698d4892f8967ef84ceae (diff)
3ds export addon: fixed comments to not interfere with string-literals, reported by IRIE Shinsuke via mailing list
Diffstat (limited to 'io_scene_3ds')
-rw-r--r--io_scene_3ds/export_3ds.py56
1 files changed, 29 insertions, 27 deletions
diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py
index 1856659b..75687dd1 100644
--- a/io_scene_3ds/export_3ds.py
+++ b/io_scene_3ds/export_3ds.py
@@ -19,7 +19,7 @@
# <pep8 compliant>
# Script copyright (C) Bob Holcomb
-# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman
+# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman
"""
Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and using information
@@ -40,8 +40,8 @@ VERSION = 0x0002 # This gives the version of the .3ds file
KFDATA = 0xB000 # This is the header for all of the key frame info
#------ sub defines of OBJECTINFO
-MATERIAL = 45055 # 0xAFFF // This stored the texture info
-OBJECT = 16384 # 0x4000 // This stores the faces, vertices, etc...
+MATERIAL = 45055 # 0xAFFF // This stored the texture info
+OBJECT = 16384 # 0x4000 // This stores the faces, vertices, etc...
#>------ sub defines of MATERIAL
MATNAME = 0xA000 # This holds the material name
@@ -222,7 +222,7 @@ class _3ds_point_3d(object):
return '(%f, %f, %f)' % (self.x, self.y, self.z)
# Used for writing a track
-"""
+'''
class _3ds_point_4d(object):
"""Class representing a four-dimensional point for a 3ds file, for instance a quaternion."""
__slots__ = "x","y","z","w"
@@ -238,7 +238,7 @@ class _3ds_point_4d(object):
def __str__(self):
return '(%f, %f, %f, %f)' % (self.x, self.y, self.z, self.w)
-"""
+'''
class _3ds_point_uv(object):
@@ -442,14 +442,17 @@ def get_material_image_texslots(material):
return [s for s in material.texture_slots if s and s.texture.type == 'IMAGE' and s.texture.image]
return []
-# images = []
-# if material:
-# for mtex in material.getTextures():
-# if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
-# image = mtex.tex.image
-# if image:
-# images.append(image) # maye want to include info like diffuse, spec here.
-# return images
+
+ """
+ images = []
+ if material:
+ for mtex in material.getTextures():
+ if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
+ image = mtex.tex.image
+ if image:
+ images.append(image) # maye want to include info like diffuse, spec here.
+ return images
+ """
def make_material_subchunk(chunk_id, color):
@@ -460,10 +463,12 @@ def make_material_subchunk(chunk_id, color):
col1 = _3ds_chunk(RGB1)
col1.add_variable("color1", _3ds_rgb_color(color))
mat_sub.add_subchunk(col1)
-# optional:
-# col2 = _3ds_chunk(RGB1)
-# col2.add_variable("color2", _3ds_rgb_color(color))
-# mat_sub.add_subchunk(col2)
+
+ """optional:
+ col2 = _3ds_chunk(RGB1)
+ col2.add_variable("color2", _3ds_rgb_color(color))
+ mat_sub.add_subchunk(col2)
+ """
return mat_sub
@@ -855,7 +860,7 @@ def make_mesh_chunk(mesh, matrix, materialDict):
return mesh_chunk
-""" # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
+''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
def make_kfdata(start=0, stop=0, curtime=0):
"""Make the basic keyframe data chunk"""
kfdata = _3ds_chunk(KFDATA)
@@ -878,9 +883,7 @@ def make_kfdata(start=0, stop=0, curtime=0):
kfdata.add_subchunk(kfseg)
kfdata.add_subchunk(kfcurtime)
return kfdata
-"""
-"""
def make_track_chunk(ID, obj):
"""Make a chunk for track data.
@@ -918,9 +921,7 @@ def make_track_chunk(ID, obj):
track_chunk.add_variable("scale", _3ds_point_3d((1.0, 1.0, 1.0)))
return track_chunk
-"""
-"""
def make_kf_obj_node(obj, name_to_id):
"""Make a node chunk for a Blender object.
@@ -980,7 +981,7 @@ def make_kf_obj_node(obj, name_to_id):
kf_obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, obj))
return kf_obj_node
-"""
+'''
def save(operator,
@@ -999,7 +1000,7 @@ def save(operator,
# Time the export
time1 = time.clock()
-# Blender.Window.WaitCursor(1)
+ #Blender.Window.WaitCursor(1)
if global_matrix is None:
global_matrix = mathutils.Matrix()
@@ -1099,7 +1100,7 @@ def save(operator,
for ob, data in mesh_objects:
name_to_id[ob.name]= len(name_to_id)
#for ob in empty_objects:
- # name_to_id[ob.name]= len(name_to_id)
+ # name_to_id[ob.name]= len(name_to_id)
"""
# Create object chunks for all meshes:
@@ -1126,9 +1127,10 @@ def save(operator,
# make a kf object node for the object:
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
'''
+
if not blender_mesh.users:
bpy.data.meshes.remove(blender_mesh)
-# blender_mesh.vertices = None
+ #blender_mesh.vertices = None
i += i
@@ -1166,7 +1168,7 @@ def save(operator,
name_mapping.clear()
# Debugging only: report the exporting time:
-# Blender.Window.WaitCursor(0)
+ #Blender.Window.WaitCursor(0)
print("3ds export time: %.2f" % (time.clock() - time1))
# Debugging only: dump the chunk hierarchy: