diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-06 20:59:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-06 20:59:17 +0300 |
commit | 6aa8e130eff59059886e203ff95221609f63b222 (patch) | |
tree | fe478c4920c5b2f602349eb2c216d2b653b5176b /io_scene_3ds | |
parent | 7216192171a35c56523f9abcb279eb8a0a33577b (diff) |
Update for renaming lamp to light.
Diffstat (limited to 'io_scene_3ds')
-rw-r--r-- | io_scene_3ds/import_3ds.py | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index 862fe2a7..cf17edcd 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -83,27 +83,27 @@ MAT_24BIT_COLOR = 0x0011 # color defined as 3 bytes #>------ sub defines of OBJECT OBJECT_MESH = 0x4100 # This lets us know that we are reading a new object -OBJECT_LAMP = 0x4600 # This lets un know we are reading a light object -OBJECT_LAMP_SPOT = 0x4610 # The light is a spotloght. -OBJECT_LAMP_OFF = 0x4620 # The light off. -OBJECT_LAMP_ATTENUATE = 0x4625 -OBJECT_LAMP_RAYSHADE = 0x4627 -OBJECT_LAMP_SHADOWED = 0x4630 -OBJECT_LAMP_LOCAL_SHADOW = 0x4640 -OBJECT_LAMP_LOCAL_SHADOW2 = 0x4641 -OBJECT_LAMP_SEE_CONE = 0x4650 -OBJECT_LAMP_SPOT_RECTANGULAR = 0x4651 -OBJECT_LAMP_SPOT_OVERSHOOT = 0x4652 -OBJECT_LAMP_SPOT_PROJECTOR = 0x4653 -OBJECT_LAMP_EXCLUDE = 0x4654 -OBJECT_LAMP_RANGE = 0x4655 -OBJECT_LAMP_ROLL = 0x4656 -OBJECT_LAMP_SPOT_ASPECT = 0x4657 -OBJECT_LAMP_RAY_BIAS = 0x4658 -OBJECT_LAMP_INNER_RANGE = 0x4659 -OBJECT_LAMP_OUTER_RANGE = 0x465A -OBJECT_LAMP_MULTIPLIER = 0x465B -OBJECT_LAMP_AMBIENT_LIGHT = 0x4680 +OBJECT_LIGHT = 0x4600 # This lets un know we are reading a light object +OBJECT_LIGHT_SPOT = 0x4610 # The light is a spotloght. +OBJECT_LIGHT_OFF = 0x4620 # The light off. +OBJECT_LIGHT_ATTENUATE = 0x4625 +OBJECT_LIGHT_RAYSHADE = 0x4627 +OBJECT_LIGHT_SHADOWED = 0x4630 +OBJECT_LIGHT_LOCAL_SHADOW = 0x4640 +OBJECT_LIGHT_LOCAL_SHADOW2 = 0x4641 +OBJECT_LIGHT_SEE_CONE = 0x4650 +OBJECT_LIGHT_SPOT_RECTANGULAR = 0x4651 +OBJECT_LIGHT_SPOT_OVERSHOOT = 0x4652 +OBJECT_LIGHT_SPOT_PROJECTOR = 0x4653 +OBJECT_LIGHT_EXCLUDE = 0x4654 +OBJECT_LIGHT_RANGE = 0x4655 +OBJECT_LIGHT_ROLL = 0x4656 +OBJECT_LIGHT_SPOT_ASPECT = 0x4657 +OBJECT_LIGHT_RAY_BIAS = 0x4658 +OBJECT_LIGHT_INNER_RANGE = 0x4659 +OBJECT_LIGHT_OUTER_RANGE = 0x465A +OBJECT_LIGHT_MULTIPLIER = 0x465B +OBJECT_LIGHT_AMBIENT_LIGHT = 0x4680 OBJECT_CAMERA = 0x4700 # This lets un know we are reading a camera object @@ -596,7 +596,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): new_chunk.bytes_read += temp_chunk.bytes_read - elif new_chunk.ID == OBJECT_LAMP: # Basic lamp support. + elif new_chunk.ID == OBJECT_LIGHT: # Basic lamp support. temp_data = file.read(STRUCT_SIZE_3FLOAT) @@ -604,7 +604,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): new_chunk.bytes_read += STRUCT_SIZE_3FLOAT # no lamp in dict that would be confusing - contextLamp[1] = bpy.data.lamps.new("Lamp", 'POINT') + contextLamp[1] = bpy.data.lights.new("Lamp", 'POINT') contextLamp[0] = ob = bpy.data.objects.new("Lamp", contextLamp[1]) SCN.objects.link(ob) @@ -946,8 +946,8 @@ def load_3ds(filepath, axis_min = [1000000000] * 3 axis_max = [-1000000000] * 3 - global_clamp_size = IMPORT_CONSTRAIN_BOUNDS - if global_clamp_size != 0.0: + global_clight_size = IMPORT_CONSTRAIN_BOUNDS + if global_clight_size != 0.0: # Get all object bounds for ob in importedObjects: for v in ob.bound_box: @@ -963,7 +963,7 @@ def load_3ds(filepath, axis_max[2] - axis_min[2]) scale = 1.0 - while global_clamp_size < max_axis * scale: + while global_clight_size < max_axis * scale: scale = scale / 10.0 scale_mat = mathutils.Matrix.Scale(scale, 4) |