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author | Campbell Barton <ideasman42@gmail.com> | 2012-04-16 22:06:47 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-16 22:06:47 +0400 |
commit | 193140e83e6e56c24ebfbf254580cbe76adc69ee (patch) | |
tree | d8488fc0f85e9de293e1f80f57f122b0506faa22 /io_scene_3ds | |
parent | d98814b21c773137b01c8c94db875790cbbfb389 (diff) |
patch [#30969] patch for 3ds importer screwing up UVs in current trunk
from Alexander Gessler (aramis_acg)
Diffstat (limited to 'io_scene_3ds')
-rw-r--r-- | io_scene_3ds/import_3ds.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index 46c4b729..32a41b1a 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -328,9 +328,9 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): if v3 == 0: v1, v2, v3 = v3, v1, v2 - uvl[pl.loop_start] = contextMeshUV[v1 * 2:(v1 * 2) + 2] - uvl[pl.loop_start + 1] = contextMeshUV[v2 * 2:(v2 * 2) + 2] - uvl[pl.loop_start + 2] = contextMeshUV[v3 * 2:(v3 * 2) + 2] + uvl[pl.loop_start].uv = contextMeshUV[v1 * 2: (v1 * 2) + 2] + uvl[pl.loop_start + 1].uv = contextMeshUV[v2 * 2: (v2 * 2) + 2] + uvl[pl.loop_start + 2].uv = contextMeshUV[v3 * 2: ( v3 * 2) + 2] # always a tri bmesh.validate() |