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authorBastien Montagne <montagne29@wanadoo.fr>2019-05-11 16:43:25 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-05-11 16:43:25 +0300
commit1b00d422461a917623b751b3eb82ad7b522fc273 (patch)
treeb6178019e0886810d884da0cc4baf4f097a02be9 /io_scene_fbx/__init__.py
parent55d0ff708c617f190fd898c37f90b70a2fd6a293 (diff)
Tentative fix for T59850: FBX: wrong alpha in some material imported by Unity.
Looks like FBX also likes to make a mess with materials' behaviors... Many thanks to Thomas Chollet (@thomasch) for his help understanding how Unity handles materials' alpha when importing from FBX. Hopefully this won't break any other importer... ;)
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index ac76f450..693cfe7d 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 14, 6),
+ "version": (4, 14, 7),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",