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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-05-11 16:43:25 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-05-11 16:43:25 +0300 |
commit | 1b00d422461a917623b751b3eb82ad7b522fc273 (patch) | |
tree | b6178019e0886810d884da0cc4baf4f097a02be9 /io_scene_fbx/__init__.py | |
parent | 55d0ff708c617f190fd898c37f90b70a2fd6a293 (diff) |
Tentative fix for T59850: FBX: wrong alpha in some material imported by Unity.
Looks like FBX also likes to make a mess with materials' behaviors...
Many thanks to Thomas Chollet (@thomasch) for his help understanding how
Unity handles materials' alpha when importing from FBX.
Hopefully this won't break any other importer... ;)
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index ac76f450..693cfe7d 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 14, 6), + "version": (4, 14, 7), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |