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authorBastien Montagne <montagne29@wanadoo.fr>2018-01-22 11:52:33 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-01-22 11:52:33 +0300
commit29ae03c572bda6278f5a515eb56f6bdd27296c1a (patch)
treeff5637411e6b07b4c39a5ffc3fbff947c575d67f /io_scene_fbx/__init__.py
parent808565a7705fd0188e6fba1dc56db9c700860ce6 (diff)
Fix T53841: Can not import .obj or .fbx generated from Marvelous Designer
FBX part at least - note that we are actualy coping with totally invalid FBX file, strings there should always be in utf-8 encoding as per offcial FBX doc... But this error-handling does not hurt really. Based in D3012 by Philipp Oeser (@lichtwerk). To be backported to 2.79a.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index b6fdf1d2..81e44676 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 8, 5),
+ "version": (3, 8, 6),
"blender": (2, 79, 1),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",