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authorBastien Montagne <montagne29@wanadoo.fr>2016-09-22 17:55:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-09-22 17:55:38 +0300
commit80cfaeca0954b51d950a5cb27312768a7a99af50 (patch)
tree712437102dbb500e1d91d65c23be6eba780e1809 /io_scene_fbx/__init__.py
parent4ed120fafb157aeeb9fbdb072a0e75375d658e24 (diff)
Fix T49412: We do not support FBX 7500 and above, at least properly report it to users.
Those ... people? at AD changed the whole format on binary level it'd seem, even low-level, binary parsing is broken with those files, nothing else to do but go back to binary hacking/inspection of new files if we want to support them... will let that to someone else, FBX has successfully exhausted my patience since years already, even all the backup emergency reserves I had.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index e9180ea2..661955bc 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 7, 6),
+ "version": (3, 7, 7),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",